8 years ago
Capital Ship Idea: The Malevolence
Before we start, here is a list of my other character ideas and reworks: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/82432/zagrics-collection-thread-of-character-ideas-concepts#latest
The Malevolence was a Subjugator-class heavy cruiser that was used by the Separatist Alliance during the Clone Wars. 4,845 meters long, it possessed two twin ion cannons. Once fired, the wave from the cannons would expand over greater distances and disable any enemy spacecraft upon impact. After the ion cannon had disabled an enemy warship, approximately 500 turbolasers were mounted on the ship's enormous hull to fire upon the disabled vessel.
Fleet Commander: General Grievous
Tags: Capital Ship, Separatist
Crippling Strike (Basic): The Malevolence fires with it's Turbolasers, dealing physical damage to a target enemy and removes 40% turn meter.
From the Shadows (Special): Target ally gains Stealth for 2 turns and all other allies gain 50% turn meter. Separatist allies also gain Critical Chance Up for 1. (4 Turn cooldown)
Ruthless Assault (Special): Deal physical damage to all enemies and stun the main target for 1 turn. Target Locked enemies receive +100% more damage from this ability. (3 Turn cooldown)
Ion-Cannon (Special): The Malevolence fires its Ion-Canon, dealing special damage to all enemies and stunning them for 1 turn. This ability starts on cooldown. (6 Turn cooldown)
Make them suffer (Crew): All allies gain +20% Critical Chance and +10% Critical Damage. This bonus is doubled for Separatist allies. Reinforcement Bonus: Reinforcements gain Offense Up for 1 turn.
In conclusion, I designed the Malevolence as an all-in offensive capital ship that boosts critical chance and as an increasing threat of the Ion-Canon the longer the fight goes on. I hope you like this idea, let me know what you think of it in the comments below and have a nice day.
https://nloriel.files.wordpress.com/2009/04/malevolence_strzela.jpg
The Malevolence was a Subjugator-class heavy cruiser that was used by the Separatist Alliance during the Clone Wars. 4,845 meters long, it possessed two twin ion cannons. Once fired, the wave from the cannons would expand over greater distances and disable any enemy spacecraft upon impact. After the ion cannon had disabled an enemy warship, approximately 500 turbolasers were mounted on the ship's enormous hull to fire upon the disabled vessel.
Fleet Commander: General Grievous
Tags: Capital Ship, Separatist
Crippling Strike (Basic): The Malevolence fires with it's Turbolasers, dealing physical damage to a target enemy and removes 40% turn meter.
From the Shadows (Special): Target ally gains Stealth for 2 turns and all other allies gain 50% turn meter. Separatist allies also gain Critical Chance Up for 1. (4 Turn cooldown)
Ruthless Assault (Special): Deal physical damage to all enemies and stun the main target for 1 turn. Target Locked enemies receive +100% more damage from this ability. (3 Turn cooldown)
Ion-Cannon (Special): The Malevolence fires its Ion-Canon, dealing special damage to all enemies and stunning them for 1 turn. This ability starts on cooldown. (6 Turn cooldown)
Make them suffer (Crew): All allies gain +20% Critical Chance and +10% Critical Damage. This bonus is doubled for Separatist allies. Reinforcement Bonus: Reinforcements gain Offense Up for 1 turn.
In conclusion, I designed the Malevolence as an all-in offensive capital ship that boosts critical chance and as an increasing threat of the Ion-Canon the longer the fight goes on. I hope you like this idea, let me know what you think of it in the comments below and have a nice day.
https://nloriel.files.wordpress.com/2009/04/malevolence_strzela.jpg