Forum Discussion
MasterSeedy
2 years agoRising Ace
Yeah, so basically, imagine a Defense of 1000 (much more than most toons have).
1 arbor shred cuts defense by 500. But the next starts at 500 and so only cuts defense by 250. Since the job of defense is to be used in the Armor calculation (and for reasons I won't get into that will never cut to zero) what you see is the Armor stat fall from somewhere around 80% or 70% to lower and lower values.
If you begin with an armor stat of 80% that means 80% of damage is blocked. So if you reduced Armor to 0%, incoming attacks would do, effectively, 5x the damage.
But there's a minimum threshold based on that weird mathematical function that converts Defense to Armor. I don't remember the minimum, but let's call it 20% (it's almost certainly higher).
So the most you can change the damage is to increase it 4x, not 5x.
But when you take that 1000 Defense and cut it to 250 with those first 2 Armor Shreds, you've already cut 75% of the increase from 20% to 80%. That spread is 60%. Cutting it by 75% means the new Armor is 20% + (25% of 60%) = 35%.
At this point, even though you've only done 2 Armor Shreds, incoming attacks have gone from doing 20% damage to doing 65% damage, or 3.25x the original damage, pre-Armor Shred.
The problem is going from 65% of max possible damage to 80% of max possible damage is a RELATIVE increase of only 23%. And you'll get most of that on your next 2 Shreds.
The long and short is that at the beginning Armor Shred has tremendous power to increase your damage. But by the time you've gotten 4 Armor Shreds the best you can hope for with infinitely many Shreds is actually less than +10% more damage.
You started out hoping for 4x the damage, at 4 Shreds you're hoping for another +10%. The good part is that you've already gotten most of the benefit. You are approaching 4x your original damage.
The bad thing is that most people seem to want the 97th armour shred to have the same effect as the 2nd armour shred, and that's just not how it works.
1 arbor shred cuts defense by 500. But the next starts at 500 and so only cuts defense by 250. Since the job of defense is to be used in the Armor calculation (and for reasons I won't get into that will never cut to zero) what you see is the Armor stat fall from somewhere around 80% or 70% to lower and lower values.
If you begin with an armor stat of 80% that means 80% of damage is blocked. So if you reduced Armor to 0%, incoming attacks would do, effectively, 5x the damage.
But there's a minimum threshold based on that weird mathematical function that converts Defense to Armor. I don't remember the minimum, but let's call it 20% (it's almost certainly higher).
So the most you can change the damage is to increase it 4x, not 5x.
But when you take that 1000 Defense and cut it to 250 with those first 2 Armor Shreds, you've already cut 75% of the increase from 20% to 80%. That spread is 60%. Cutting it by 75% means the new Armor is 20% + (25% of 60%) = 35%.
At this point, even though you've only done 2 Armor Shreds, incoming attacks have gone from doing 20% damage to doing 65% damage, or 3.25x the original damage, pre-Armor Shred.
The problem is going from 65% of max possible damage to 80% of max possible damage is a RELATIVE increase of only 23%. And you'll get most of that on your next 2 Shreds.
The long and short is that at the beginning Armor Shred has tremendous power to increase your damage. But by the time you've gotten 4 Armor Shreds the best you can hope for with infinitely many Shreds is actually less than +10% more damage.
You started out hoping for 4x the damage, at 4 Shreds you're hoping for another +10%. The good part is that you've already gotten most of the benefit. You are approaching 4x your original damage.
The bad thing is that most people seem to want the 97th armour shred to have the same effect as the 2nd armour shred, and that's just not how it works.
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