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ordo801st's avatar
ordo801st
New Veteran
3 hours ago

Cara Dune Player made Touch Up!

So Cara Dune gained 2 new tags recently. Yet there are no synergies to them sadly. I also don't see CG doing anything cause they don't see the money in it. Yet a R9 and or a R10 LS Bundle would help it along nicely. Here is my Suggestion changes in red. These changes are not to major, just something to improve her a bit with these new tags. 

Bar Room Brawler: 

Deal Physical damage to target enemy. If there is a Scoundrel or New Republic ally in the leader slot, Cara Dune gains Stealth until the end of her next turn. If there is a Rebel or Constable ally in the leader slot, Cara Dune loses Stealth and gains Taunt for 2 turns.

Improvised Strategy: 

Cara Dune gains Potency Up for 1 turn then deals Physical damage to all enemies and removes 50% of their Turn Meter. Empire and Imperial Remnant enemies are Stunned for 1 turn.

Ex-Rebel Shock Trooper:

Cara Dune stats the encounter in Stealth for 1 turn, unless there is a Constable in the leader slot, then she gains Taunt and Tenacity Up for 1 turn.

Cara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire, Imperial Remnant, or Outlaw enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn. 

 

 

 

 

 

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