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GConquerer
2 years agoRising Newcomer
"crzydroid;c-2419742" wrote:
I don't think this is it. It's coded as full turn complete, so I don't think it expires until the end of the turn. If it expired at the beginning, as you suggest, this would be 100% reproducible, and I can't get it to happen.
I might be misunderstanding what you're saying, but the way I see it is that after Cassian uses Shock Grenade, he will gain around 100% turn meter (assuming all 5 enemies were debuffed). At this point he would be taking another turn instantly, and the cooldown of SG would be at 1 (because it's reusable in 2 turns). This was what it was before Saw was added. However, after that previous turn, the Tenacity Up from Saw's unique would expire, meaning that Cassian would gain another 25% turn meter (in case Cassian gained only 80% from debuffed enemies etc), and then reduce his cooldowns by 1, meaning he would be able to use SG again. The first instance of Saw's bonus could be triggered by a Heal Over Time expiring (such as the HOT from Saw's unique as well) which would then grant Tenacity Up, triggering the infinite loop. I can't test if it's reproducible yet, because my Saw and Cassian aren't high level, but I believe it should be.
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