"DaveX19;c-2311152" wrote:
"Kyno;c-2311120" wrote:
"DaveX19;c-2310970" wrote:
Is it mentioned somewhere on the forums? I was under the impression that the Razor Crest was the 1st conquest unit and that every other conquest units were suppose to follow the same path, which is clearly not the case. 400 vs 475 is a huge difference for 5 shards, makes it way harder for players who didn’t already unlocked CAT. Since we didn’t have a conquest pass in the past, it seems like CAT will be the hardest conquest unit to unlock! Weird because she’s an important part of what’s probably the best team in the game.
Correct RC was the first Conquest character. This cadence was started after the ship was already in the game mode. The ship was never set up to follow this, as all its numbers were different.
CAT was the easiest unit to unlock, as the game mode was much easier and could be done for free when she was in the rewards for the event.
I have to disagree with you here. Maybe the conquests to get CAT were easier than the new ones, but for someone who was under 4M GP during those conquests, we now have way less ways to get her than other conquest units. It’s more expensive than Razor Crest and there was no conquest pass to get extra shards either, which makes Maul and Boba and every other conquest units easier to unlock.
I know you like to focus on old players or whales, but there is a good chunk of players that don’t fit in either categories and still want to be able to unlock what’s probably the best toon to go with JMK who’s arguably the best GL in the game. It’s things like this that makes it impossible for newer players to ever catch-up. I’m not asking for freebies, but I honestly don’t see why she has to cost 475 again when Razor crest cost 400. I’m 45 shards away so I guess I’ll be fine, but I know plenty or great players who are under 4M and are 100-200 shards away from getting her and they won’t be able to.
I dont like to focus on anything, I am a player and volunteer here, not a dev.
They have made a bunch of changes to shard drops, the gear economy, add events to reward investment in factions, and other changes. These changes all benefit a wide range of players and allow new players to grow faster and earn more than many older players had in the same GP/development range.
I understand where you are coming from, and yes players in the early/mid range will always have a harder time unlocking end game stuff. Planning and focus will help you get yo a point where things like that will get easier to obtain.
New players dont need to "catch up", you are playing in your own "local groups" that out you against players in similar areas of development. Unless you are putting your self into a situation where your guild is a little further along than you are.
They will be able to over time, when she hits the last stage of release.