3 years ago
CC-1119 "Appo" Kit Idea
Hello there,
just got a little too much time on hand again and wanted to share a idea for aq somewhat different Kit I had...
NAME: CC-1119 "Appo"
ALIGNMENT: Light
CATEGORIES: Light Side, Attacker, Leader, Clone Trooper, Galactic Republic, 501st
Basic: Unqiestionable Assault
FINAL TEXT: Deal Physical damage to target enemy twice and grant Critical Damage Up for 1 turn to a random ally who does not already have it.
Order 66: When targeting a Jedi, inflict target with Defense down for 2 turns.
Special 1: Scout Squad (Cooldown 3)
FINAL TEXT: Deal Physical damage to all enemies and inflict target enemy with Armor Shred. This attack deals 25% more damage for each non-Jedi 501st ally.
Order 66: Dispell all Buffs from all Jedi enemies and inflict them with Buff Immunity for 2 turns which can't be resisted.
Special 2: Subdue Them! (Cooldown 4)
FINAL TEXT: Call all Clone Trooper allies to assist dealing 40% less damage (no damage penalty for non-Jedi 501st allies) and inflict Marked on the target for 2 turns which can't be prevented, avoided or resisted.
Order 66: If target is a Jedi, inflict them with Stun for 1 turn which can't be resisted.
Leader: Leader of the 501st
FINAL TEXT: (ZETA) Clone Trooper allies gain +30% Max Health, Max Protection and Tenacity, doubled for non-Jedi 501st allies. When non-Jedi 501st allies attack out of turn, they recover 5% Health and Protection and dispell all Buffs on target enemy.
Order 66: Jedi enemies can't gain bonus turn meter or attack out of turn.
Unique: Experienced Officer
FINAL TEXT: (ZETA+OMICRON) At the start of battle, Appo gains +30% Offense and +30 Speed. If all allies are non-Jedi 501st, Appo also gains +100% Counter Chance.
If Appo is in the Leader Slot and not in an Ally Slot, he gains the granted ability, Promotion.
Appo gains 2% Battle Experience each time an ally uses a Special Ability and 4% Battle Experience each time a non-Jedi 501st ally attacks out of turn.
Promotion: Limit one use per battle. Requires 100% Battle Experience to activate. Appo cleanses himself from all debuffs, recovers 100% Health and Protection, gains the unique Status Effect Order 66 and gains an immediate Bonus Turn.
Order 66: Jedi can't avoid any non-Jedi 501st allies abilites and can't be revived when defeated by a non-Jedi 501st ally. Appos abiliites gain bonus effects.
In Grand Arena:
At the start of Battle, if all allies are non-Jedi 501st allies, they gain +50 Speed and 10% turn meter whenever they damage a Jedi enemy. While Appo has the Status Effect Order 66, non-Jedi 501st allies deal 200% more damage to Jedi enemies.
Granted Ability: Promotion
FINAL TEXT: Limit one use per battle. Requires 100% Battle Experience to activate. Appo cleanses himself from all debuffs, recovers 100% Health and Protection, gains the unique Status Effect Order 66 and gains an immediate Bonus Turn.
Order 66: Jedi can't avoid any non-Jedi 501st allies abilites and can't be revived when defeated by a non-Jedi 501st ally. Appos abilities gain bonus effects.
just got a little too much time on hand again and wanted to share a idea for aq somewhat different Kit I had...
NAME: CC-1119 "Appo"
ALIGNMENT: Light
CATEGORIES: Light Side, Attacker, Leader, Clone Trooper, Galactic Republic, 501st
Basic: Unqiestionable Assault
FINAL TEXT: Deal Physical damage to target enemy twice and grant Critical Damage Up for 1 turn to a random ally who does not already have it.
Order 66: When targeting a Jedi, inflict target with Defense down for 2 turns.
Special 1: Scout Squad (Cooldown 3)
FINAL TEXT: Deal Physical damage to all enemies and inflict target enemy with Armor Shred. This attack deals 25% more damage for each non-Jedi 501st ally.
Order 66: Dispell all Buffs from all Jedi enemies and inflict them with Buff Immunity for 2 turns which can't be resisted.
Special 2: Subdue Them! (Cooldown 4)
FINAL TEXT: Call all Clone Trooper allies to assist dealing 40% less damage (no damage penalty for non-Jedi 501st allies) and inflict Marked on the target for 2 turns which can't be prevented, avoided or resisted.
Order 66: If target is a Jedi, inflict them with Stun for 1 turn which can't be resisted.
Leader: Leader of the 501st
FINAL TEXT: (ZETA) Clone Trooper allies gain +30% Max Health, Max Protection and Tenacity, doubled for non-Jedi 501st allies. When non-Jedi 501st allies attack out of turn, they recover 5% Health and Protection and dispell all Buffs on target enemy.
Order 66: Jedi enemies can't gain bonus turn meter or attack out of turn.
Unique: Experienced Officer
FINAL TEXT: (ZETA+OMICRON) At the start of battle, Appo gains +30% Offense and +30 Speed. If all allies are non-Jedi 501st, Appo also gains +100% Counter Chance.
If Appo is in the Leader Slot and not in an Ally Slot, he gains the granted ability, Promotion.
Appo gains 2% Battle Experience each time an ally uses a Special Ability and 4% Battle Experience each time a non-Jedi 501st ally attacks out of turn.
Promotion: Limit one use per battle. Requires 100% Battle Experience to activate. Appo cleanses himself from all debuffs, recovers 100% Health and Protection, gains the unique Status Effect Order 66 and gains an immediate Bonus Turn.
Order 66: Jedi can't avoid any non-Jedi 501st allies abilites and can't be revived when defeated by a non-Jedi 501st ally. Appos abiliites gain bonus effects.
In Grand Arena:
At the start of Battle, if all allies are non-Jedi 501st allies, they gain +50 Speed and 10% turn meter whenever they damage a Jedi enemy. While Appo has the Status Effect Order 66, non-Jedi 501st allies deal 200% more damage to Jedi enemies.
Granted Ability: Promotion
FINAL TEXT: Limit one use per battle. Requires 100% Battle Experience to activate. Appo cleanses himself from all debuffs, recovers 100% Health and Protection, gains the unique Status Effect Order 66 and gains an immediate Bonus Turn.
Order 66: Jedi can't avoid any non-Jedi 501st allies abilites and can't be revived when defeated by a non-Jedi 501st ally. Appos abilities gain bonus effects.