9 years ago
Change tournament reward scaling
Currently only the top 25 players in a bracket or 5000+ are getting the basic character unlock. The other ~99.5% of the player base cant even unlock the character to play around with a new toy at the basic level. Can we try a more lenient reward scale? Something for the general player base? Keep it top heavy but let people play for an actual prize outside of the top 0.5%.
#1: 330 shards (7*), #2-5: 230 (6*), #6-25: 175, #26-100: 145 (5*), #101-200: 110, #201-1000: 95, #1001-2500 (top 50%): 80 (4*)
Then make tournament characters accessible to acquire somewhere immediately after the tournament ends.
#1: 330 shards (7*), #2-5: 230 (6*), #6-25: 175, #26-100: 145 (5*), #101-200: 110, #201-1000: 95, #1001-2500 (top 50%): 80 (4*)
Then make tournament characters accessible to acquire somewhere immediately after the tournament ends.