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Zagric's avatar
8 years ago

Character Idea: DARTH NIHILUS

Before we start, here is a list of my other character ideas and reworks: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/82432/zagrics-collection-thread-of-character-ideas-concepts#latest

Alright, here we go. As you already saw in the title, this is my character concept for Darth Nihilus for this game. The Lord of Hunger himself, who was famous for draining the life force out of entire planets following the era of the Jedi Civil War.
I designed Darth Nihilus as a support-type character, whose kit revolves much around inflicting debuffs on his enemies while feeding himself from the life-force of those around him.

Tags: Dark Side, Sith, Support

Aggressive Bladework (Basic): Darth Nihilus strikes an enemy with his lightsaber, dealing physical damage and inflicting Damage over time for 2 turns. If he lands a critical strike, the target gets stunned for 1 turn.

Endless Hunger (Special): Darth Nihilus drains the life force of all enemies, dealing special damage and inflicting speed down for 2 turns. In addition, this ability has a 40% chance to inflict Offense down as well. (5 Turn cooldown)

Subjugation (Special): Darth Nihilus uses the force on the target enemy and subjugates him, dealing special damage and inflicting Buff immunity, Defense down and exposing them for 2 Turns. If Darth Nihilus deals the finishing blow on an enemy with this ability, he gains 100% Turn meter, Offense up and Advantage. If the killed target was a Jedi, he also gains Foresight and Potency up for 2 Turns and heals himself for 50% of his HP. (5 Turn cooldown)

Terrifying Presence (Leader): All enemies have -50% Critical Damage and -20% Offense and Defense. This ability is disabled if Darth Nihilus is not present.

Lord of Hunger (Unique): Whenever an enemy suffers from a DoT effect, Darth Nihilus gains a % amount of turn meter and heals himself for 5% of his HP. (Special thanks to @Georgemi6 and @Darlex11 for the ideas on this ability)

The following ability was the 1st concept for his Unique but is not part of the kit any longer, I still leave it here tho:
Death defied (Unique): When defeated, if at least 2 enemies or 1 Jedi have been killed prior to Nihilus' demise, he revives with 50% hp and gains Foresight for 1 Turn. This effect can not occur more than once per battle.

In conclusion, Darth Nihilus is focused more on his skills with the force and less with his lightsaber, which is why I gave him a kit that inflicts many debuffs and changes the tide of the battle as long as he is in play. Anyways, I hope you like these ideas I had for Darth Nihilus, let me know what you think of it in the comments below and have a nice day.

http://vignette2.wikia.nocookie.net/jedipedia/images/6/68/Nihilus.jpg/revision/latest?cb=20091002173838&path-prefix=de
  • @Zagric
    I think this is a really good idea, but the revive ability seems more like something for darth sion (sorry if I misspelled it). An idea I had was if an enemy was damaged by a dot effect, darth nihilius would gain turn meter and offense up or advantage or something like that. This would help implement his life drain abilities into the game, and really earn his title of "The lord of hunger"
  • "Georgemi6;782670" wrote:
    @Zagric
    I think this is a really good idea, but the revive ability seems more like something for darth sion (sorry if I misspelled it). An idea I had was if an enemy was damaged by a dot effect, darth nihilius would gain turn meter and offense up or advantage or something like that. This would help implement his life drain abilities into the game, and really earn his title of "The lord of hunger"


    I like that passive even more for Nihilus lol. Didn't notice the passive I made would fit Darth Sion perfectly.
  • "Tigzie;782745" wrote:
    That character would be cool but far far far too OP.

    Plus is like to see Revan in game... He is a fan fave ...


    That is why I gave him fairly high cooldowns on his special abilities. That way he will probably only use them once or twice per battle.
  • The funny thing is Bioware created these characters.... and is an EA company now
  • "Georgemi6;782670" wrote:
    @Zagric
    I think this is a really good idea, but the revive ability seems more like something for darth sion (sorry if I misspelled it). An idea I had was if an enemy was damaged by a dot effect, darth nihilius would gain turn meter and offense up or advantage or something like that. This would help implement his life drain abilities into the game, and really earn his title of "The lord of hunger"


    Following the same idea you put here but instead I would put it that Nihilius gains 1-2% of his max health each time an enemy takes damage from a DoT effect. This would feed into his Lord of Hunger idea even more. Otherwise I really like the ideas by the OP. Darth Nihilus is still one of my favorite sith lords from the KotoR games.
  • "Darlex11;783652" wrote:
    "Georgemi6;782670" wrote:
    @Zagric
    I think this is a really good idea, but the revive ability seems more like something for darth sion (sorry if I misspelled it). An idea I had was if an enemy was damaged by a dot effect, darth nihilius would gain turn meter and offense up or advantage or something like that. This would help implement his life drain abilities into the game, and really earn his title of "The lord of hunger"


    Following the same idea you put here but instead I would put it that Nihilius gains 1-2% of his max health each time an enemy takes damage from a DoT effect. This would feed into his Lord of Hunger idea even more. Otherwise I really like the ideas by the OP. Darth Nihilus is still one of my favorite sith lords from the KotoR games.


    I really like that idea as well. These effects fit him more than what I did there.
  • Real Darth nihlus:
    Basic, lord of hunger: Darth nihlus damages all enemies for 100% of their max health and heals himself for 100% of the damage

    But for real I imagine nihlus as someone who basically does what palp does with his heal, steals from the enemies but heals himself, perhaps a kit where a unqie causes him to lose 5 or 10% max health every turn but has numerous self healing abitlites and large health steal %