8 years ago
Character Idea: Darth Sion
So the other Dark Lord from the Knights of the Old Republic II game that maybe wasn't as iconic as Nihilus and his emo mask was Darth Sion, the Lord of Pain. Sion has the potential to bring a durable tank to the Sith class and his ability to absorb damage and never die offers a unique kit that could be different than most heroes in the game.
That in mind, my idea was to make him a character with strong self regeneration through his damage, attacks that debuff the offensive ability of the enemy, and of course a revive mechanic.
Darth Sion
Power: 9350 Health: 28,390 Speed: 136 Max Damage: 6925
Tags: Dark Side, Sith, Tank
Dominant Bladework (Basic): Darth Sion strikes an enemy with his lightsaber dealing physical damage and inflicting offense down for 2 turns. If the blow is a critical strike also inflict ability block.
Force Scream (Special): Darth Sion unleashes a scream with the force, dealing damage to target enemy and inflicting buff immunity for 3 turns, defense down for 2 turns and removing 75% turn meter. 4 Turn Cooldown.
Endless Pain (Unique): Whenever Darth Sions health is at 100% he gains taunt for 1 turn. Whenever Darth Sion has 75% or lower health he gains Retribution and regains 50% of all damage he deals as health. Whenever Darth Sion has 50% or lower health he gains Defense Up and Offense Up.
Lord of Pain (Leader): All Sith allies gain +75 defense and gain 10% turn meter whenever they take damage. All other allies gain half these bonuses.
Death Defied (Unique) The first time Darth Sion is defeated has a 100% chance to revive with 100% hp. The second time Darth Sion is defeated he has a 75% chance to revive with 75% hp. The third time Darth Sion is defeated he has a 50% chance to revive with 50% hp.
As always, these are just idea's of how he could be represented in the game and all feedback is welcome. What are your thoughts guys?
That in mind, my idea was to make him a character with strong self regeneration through his damage, attacks that debuff the offensive ability of the enemy, and of course a revive mechanic.
Darth Sion
Power: 9350 Health: 28,390 Speed: 136 Max Damage: 6925
Tags: Dark Side, Sith, Tank
Dominant Bladework (Basic): Darth Sion strikes an enemy with his lightsaber dealing physical damage and inflicting offense down for 2 turns. If the blow is a critical strike also inflict ability block.
Force Scream (Special): Darth Sion unleashes a scream with the force, dealing damage to target enemy and inflicting buff immunity for 3 turns, defense down for 2 turns and removing 75% turn meter. 4 Turn Cooldown.
Endless Pain (Unique): Whenever Darth Sions health is at 100% he gains taunt for 1 turn. Whenever Darth Sion has 75% or lower health he gains Retribution and regains 50% of all damage he deals as health. Whenever Darth Sion has 50% or lower health he gains Defense Up and Offense Up.
Lord of Pain (Leader): All Sith allies gain +75 defense and gain 10% turn meter whenever they take damage. All other allies gain half these bonuses.
Death Defied (Unique) The first time Darth Sion is defeated has a 100% chance to revive with 100% hp. The second time Darth Sion is defeated he has a 75% chance to revive with 75% hp. The third time Darth Sion is defeated he has a 50% chance to revive with 50% hp.
As always, these are just idea's of how he could be represented in the game and all feedback is welcome. What are your thoughts guys?