8 years ago
Character Idea: Revan
Hey guys, there isn't one on the first page of the forum so it must be time for the next obligatory Revan thread (just kidding but not really). Revan is one of the most iconic expanded universe (Legends) characters there is and he is beloved by many. The character essentially spawned an entire universe (the old republic era) that predated the canon lore and in doing so spawned Books, Comics, and Games that built off of that era. Revan, to put it bluntly, is the most influential character in Star Wars that is currently not canon. And I mean that statement both in terms of the star wars universe and in terms of the franchise itself. So with that said, here is my suggestion on how Revan could be implemented in this game.
*Note- most of the abilities in this have been inspired by many other Revan fans and their suggestions so Thanks goes to them for the inspiration.
Revan
Tags: Light Side, Dark Side, Jedi, Sith, Human, Attacker
Precise Blows (Basic): Revan strikes an enemy with his lightsaber dealing damage and inflicting Defense Down for 2 turns. In addition, he has a 15% chance to expose the enemy for 1 turn with it lasting 2 turns on a Critical Strike. (Zeta'd)
Force Enlightenment (Special): Revan focuses on the force, using it to grant himself and all allies Advantage for 2 turns, Defense Up for 2 turns and 35% turn meter. All light side allies gain Foresight for 2 turns. All dark side allies gain retribution for 2 turns. 4 Turn Cooldown.
The Force Unleashed (Special): Revan attunes himself with both the Light & Dark side of the force, drawing on his allies to assault the enemy dealing special damage to all enemies. If the majority of Revans allies are light side, also cleanse all debuffs from all allies and grant Speed Up and Tenacity Up for 2 Turns. If the majority of Revans allies are dark side inflict a Damage over time effect to each enemy and an inflict an addition DoT for each enemy critically hit. If there are equal Light & Dark Side allies, both effects occur (pre-zeta: if light/dark side allies are equal, randomly only the light or dark side bonuses will occur). 4 Turn Cooldown and this ability starts on Cooldown.
Charisma of the Force (Leader): All light side allies gain +25% max health and recover 10% of their max protection each time they use a special ability. All dark side allies gain +30% offense and inflict a Damage over Time effect each time they critically hit an opponent. All allies gain +50 teancity.
Balance of the Force (Unique): At the end of his turn Revan has a 50% chance to gain Foresight and a Heal over Time for 1 turn. If he does not gain Foresight and the HoT then he gains Retribution and Offense Up for 1 turn instead.
The idea behind this character build is to focus on how Revan balanced himself between the dark side and light side of the force and also how this balance showed in his choice of allies from both sides of the force. His greatest strength came from both his balance in the force and varied selection of allies to help him.
Any feedback is appreciated on the character or abilities. Also please remember this is just a suggestion (pipe dream probably) but the intent of this thread isn't to debate the likeliness of the character making it into the game but what the character could actually be like in the game. Thank you for taking the time to read through this and I look forward to any comments/suggestions you have.
Edit: tweaked abilities some to be less overpowered.
*Note- most of the abilities in this have been inspired by many other Revan fans and their suggestions so Thanks goes to them for the inspiration.
Revan
Tags: Light Side, Dark Side, Jedi, Sith, Human, Attacker
Precise Blows (Basic): Revan strikes an enemy with his lightsaber dealing damage and inflicting Defense Down for 2 turns. In addition, he has a 15% chance to expose the enemy for 1 turn with it lasting 2 turns on a Critical Strike. (Zeta'd)
Force Enlightenment (Special): Revan focuses on the force, using it to grant himself and all allies Advantage for 2 turns, Defense Up for 2 turns and 35% turn meter. All light side allies gain Foresight for 2 turns. All dark side allies gain retribution for 2 turns. 4 Turn Cooldown.
The Force Unleashed (Special): Revan attunes himself with both the Light & Dark side of the force, drawing on his allies to assault the enemy dealing special damage to all enemies. If the majority of Revans allies are light side, also cleanse all debuffs from all allies and grant Speed Up and Tenacity Up for 2 Turns. If the majority of Revans allies are dark side inflict a Damage over time effect to each enemy and an inflict an addition DoT for each enemy critically hit. If there are equal Light & Dark Side allies, both effects occur (pre-zeta: if light/dark side allies are equal, randomly only the light or dark side bonuses will occur). 4 Turn Cooldown and this ability starts on Cooldown.
Charisma of the Force (Leader): All light side allies gain +25% max health and recover 10% of their max protection each time they use a special ability. All dark side allies gain +30% offense and inflict a Damage over Time effect each time they critically hit an opponent. All allies gain +50 teancity.
Balance of the Force (Unique): At the end of his turn Revan has a 50% chance to gain Foresight and a Heal over Time for 1 turn. If he does not gain Foresight and the HoT then he gains Retribution and Offense Up for 1 turn instead.
The idea behind this character build is to focus on how Revan balanced himself between the dark side and light side of the force and also how this balance showed in his choice of allies from both sides of the force. His greatest strength came from both his balance in the force and varied selection of allies to help him.
Any feedback is appreciated on the character or abilities. Also please remember this is just a suggestion (pipe dream probably) but the intent of this thread isn't to debate the likeliness of the character making it into the game but what the character could actually be like in the game. Thank you for taking the time to read through this and I look forward to any comments/suggestions you have.
Edit: tweaked abilities some to be less overpowered.