Character Kit Concept: Kelnacca
Unit Name: Kelnacca
Relic Amplifier: Wookiee Drum
Affiliation: Light Side, Tank (TAC)
Tags: High Republic, Jedi, Wookiee
Attacks and Abilities
Basic: Skilful Bladework
Deal Physical damage to target enemy. If Kelnacca has Jedi Valour, inflict Daze for 2 turns.
Special 1: Madclaw (Cooldown: 4)
Deal Physical damage to target enemy and gain 2 stacks of Heal Over Time for 2 turns. If Kelnacca has Jedi Valour, he inflicts Disarm for 2 turns.
Disarm: -50% Critical Damage and Offense (doesn't stack with Critical Damage Down or Offense Down); whenever this character uses a Basic ability, they gain Damage Over Time for 2 turns, which can't be resisted
Special 2: Mechanical Work (Cooldown: 3)
All Jedi and Wookiee allies recover Health equal to 20% of Kelnacca's Max Health, and Protection equal to 20% of Kelnacca's Max Protection. If Kelnacca has Jedi Valour, all allies gain Defence Up and Evasion Up for 2 turns, and High Republic Jedi allies have their cooldowns decreased by 1.
Unique: Powerful, Silent
At the start of battle, Kelnacca gains 3 stacks of Resilient Defense, and is immune to Cooldown Increase and Ability Block. Kelnacca has +10% Max Health, Max Protection and Defense. If Kelnacca is Dazed or Critically Hit, all allies take damage equal to 20% of their Max Health.
At the start of battle, if all allies are Wookiees, Kelnacca gains Guard and grants it to the weakest ally and ally in the leader slot.
At the start of battle, if all allies are High Republic Jedi, Kelnacca starts the battle with Jedi Valour for 2 turns. Whenever he loses all stacks of Resilient Defense, he gains Jedi Valour.
Jedi Valour: High Republic Jedi gain bonuses. Can't be Prevented, Dispelled, or Copied.
Constructive feedback is appreciated