8 years ago
Character Rework: Mace Windu
Poor, poor Mace. Several updates have passed since he's gotten any polish, and oh boy, does it show. His kit was never phenomenal, and with the introduction of Protection and the general power creep, he's no top tier pick. This is especially a shame since many people have invested into him for his status as one of the four Fleet Commanders, and that's a job he performs admirably. So let's give him a once over and let him shine! With each ability suggestion, I'll give a little blurb to explain my thought process behind the proposed change.
Basic: Invincible Assault
I enjoy the theory behind this one, and would like to preserve the duality of it being either high damage or self-sustaining, depending on the situation. In its current form, this is somewhat lacking considering that if a character is below 50% health, it's doubtful they'll survive to their next turn. Therefore, I propose the following to account for the addition of Protection.
Deal physical damage to target enemy. If Mace is above 50% health, this attack deals 50% more damage. If Mace is below 50% health, recover 70% of the damage dealt. If mace is below 50% Protection, he recovers 10% of his maximum Protection.
Special: Smite
Hoo boy, this one is so old that it actually says "positive status effects" instead of "buffs" in the wording. By current game standards, a single target buff dispel with no other effects is woefully underpowered. Based on the name, I imagine this ability should be for crushing a single target. Let's make it feel like Mace is shattering through an enemy's defenses to leave them reeling.
Cooldown: 2. Deal special damage to target enemy and dispel all buffs. Inflict Defense Down, and if any buffs were dispelled, inflict Stagger. Enemies attacked while Staggered by this ability become Dazed.
Leader: Vaapad
I'm under the assumption that this Leader ability was never meant to be top tier, but currently it's sitting near the bottom as far as Leader choices go. As it's not a Zeta, I don't think it should be amazingly strong, but an improvement without too drastic of a change could boost it into being a viable option.
Jedi allies gain 30% offense and 20% critical chance, and gain 5% health, protection, and turn meter whenever they score a critical hit.
Unique: Shatterpoint
This ability has been heavily criticized for its inconsistency, and now it suffers even more heavily for most characters at higher gear levels relying mostly on protection rather than health. A percentage increase in tandem with a chance to inflict Expose on multiple targets would improve consistency, and the addition of the ability to ignore taunts would make Mace into a dangerous threat by allowing him to potentially ignore a tank in favor of finishing a weakened opponent. This is intended to be a Zeta upgrade.
At the start of each of his turns, Mace has a 70% chance to inflict Expose on each enemy. This effect can't be resisted. Mace may ignore taunts to target an enemy that is exposed and has no protection. In addition, Mace gains 25% turn meter whenever he attacks an exposed enemy.
And that wraps it up! With these changes, I think Mace would be a powerful and useful ally on any Jedi team!
Basic: Invincible Assault
I enjoy the theory behind this one, and would like to preserve the duality of it being either high damage or self-sustaining, depending on the situation. In its current form, this is somewhat lacking considering that if a character is below 50% health, it's doubtful they'll survive to their next turn. Therefore, I propose the following to account for the addition of Protection.
Deal physical damage to target enemy. If Mace is above 50% health, this attack deals 50% more damage. If Mace is below 50% health, recover 70% of the damage dealt. If mace is below 50% Protection, he recovers 10% of his maximum Protection.
Special: Smite
Hoo boy, this one is so old that it actually says "positive status effects" instead of "buffs" in the wording. By current game standards, a single target buff dispel with no other effects is woefully underpowered. Based on the name, I imagine this ability should be for crushing a single target. Let's make it feel like Mace is shattering through an enemy's defenses to leave them reeling.
Cooldown: 2. Deal special damage to target enemy and dispel all buffs. Inflict Defense Down, and if any buffs were dispelled, inflict Stagger. Enemies attacked while Staggered by this ability become Dazed.
Leader: Vaapad
I'm under the assumption that this Leader ability was never meant to be top tier, but currently it's sitting near the bottom as far as Leader choices go. As it's not a Zeta, I don't think it should be amazingly strong, but an improvement without too drastic of a change could boost it into being a viable option.
Jedi allies gain 30% offense and 20% critical chance, and gain 5% health, protection, and turn meter whenever they score a critical hit.
Unique: Shatterpoint
This ability has been heavily criticized for its inconsistency, and now it suffers even more heavily for most characters at higher gear levels relying mostly on protection rather than health. A percentage increase in tandem with a chance to inflict Expose on multiple targets would improve consistency, and the addition of the ability to ignore taunts would make Mace into a dangerous threat by allowing him to potentially ignore a tank in favor of finishing a weakened opponent. This is intended to be a Zeta upgrade.
At the start of each of his turns, Mace has a 70% chance to inflict Expose on each enemy. This effect can't be resisted. Mace may ignore taunts to target an enemy that is exposed and has no protection. In addition, Mace gains 25% turn meter whenever he attacks an exposed enemy.
And that wraps it up! With these changes, I think Mace would be a powerful and useful ally on any Jedi team!