I've been saying for a while now, cheaters don't cost CG money. They only cost other players money, resources, time, crystals, etc.
CG has taken a similar route to Call of Duty. Sure they have anti-cheat mechanisms in place. But, COD is swamped with cheaters, but are a low level priority for them. People still play, still buy their game and other stuff, cheaters or no. CG probably figured at some point it's not worth their time because it doesn't cost them anything to let cheaters continue, only to try to police them and ban them. (Even for temp bans they'll give whales that'll just cheat again, but spend money so won't get perma-banned.) If they ban cheaters spending on the game, they lose revenue after all.
I don't blame Lucifer's Daddy or others that have to track cheaters, it isn't their fault. It's some decision-maker up top that decreased the priority level to 0.0001%.