Forum Discussion
7 years ago
Faction bonuses don't do enough in the raid and some people need challenge gear.
A simple-ish solution would be to add a separate drop table for challenge gear, so it would be an upgrade for people that need doing and don't need challenge gear.
Another idea would be to add a "challenge token" of sorts that allows players to refresh challenge battles. Drops would have to be fairly high (probably between 5 and 10 for t6 or 7) and have a smaller chance to receive fleet challenge versions. It would have to take 2 or 3 tokens to refresh a non-gear challenge and have a small daily usage limit.
As for faction bonuses, I think every character that has a bonus should have increased potency, tenacity or health. Bounty hunters should get increased potency for detonators and gain a small amount of turn meter for each one that doesn't land and they should deal 5% bonus damage for each hit on an enemy with a detonator or burning. Resistance should deal 25-50% of the damage that an expose would do every time an expose is resisted or expires so Finn can do a little more in t7 (I know they have no relation to the triumvirate or sith but it'd be helpful for new players, since they'll want to invest for aat and str). Nightsisters could get a small dodge chance increase and heal themselves each time they dodge buy they're already amazing in p3 and 4. Galactic heroes are fine but rex and ugnaught should gain the buff. Jedi should gain stacking offense until they take a turn for every buff that they gain. And sith should have +25% health and offense in the raid since the sith can never play nice to each other.
I'm only hoping ugnaught becomes a galactic hero after being neglected for so long. Buff ugnaught before grievous
A simple-ish solution would be to add a separate drop table for challenge gear, so it would be an upgrade for people that need doing and don't need challenge gear.
Another idea would be to add a "challenge token" of sorts that allows players to refresh challenge battles. Drops would have to be fairly high (probably between 5 and 10 for t6 or 7) and have a smaller chance to receive fleet challenge versions. It would have to take 2 or 3 tokens to refresh a non-gear challenge and have a small daily usage limit.
As for faction bonuses, I think every character that has a bonus should have increased potency, tenacity or health. Bounty hunters should get increased potency for detonators and gain a small amount of turn meter for each one that doesn't land and they should deal 5% bonus damage for each hit on an enemy with a detonator or burning. Resistance should deal 25-50% of the damage that an expose would do every time an expose is resisted or expires so Finn can do a little more in t7 (I know they have no relation to the triumvirate or sith but it'd be helpful for new players, since they'll want to invest for aat and str). Nightsisters could get a small dodge chance increase and heal themselves each time they dodge buy they're already amazing in p3 and 4. Galactic heroes are fine but rex and ugnaught should gain the buff. Jedi should gain stacking offense until they take a turn for every buff that they gain. And sith should have +25% health and offense in the raid since the sith can never play nice to each other.
I'm only hoping ugnaught becomes a galactic hero after being neglected for so long. Buff ugnaught before grievous
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