Forum Discussion
7 years ago
"JaggedJ;c-1670129" wrote:
They were so concerned with making a raid that wasn't easy they forgot to make it fun and engaging.
Agree with the Traya frustration. Really poorly thought out raid all in the name of making it artificially "challenging".
Agreed.
At this point though I think what they really need is a major improvement to tier 1-6 rewards. For example tier 5 is more or less supposed to be on par with haat in terms of what gear, modding, and level your toons need to be. But the rewards are inferior to haat.
Now in theory it would make sense for haat to have the better rewards what with being the heroic mode and all, but only if the raids had been released at the same time. As it stands tier 5 sith is generally harder than haat is for most guilds, chiefly because it is a newer raid that has been tuned according to the power creep.
I don't think anything extreme needs to happen but I do think the currency rewards need to be increased by 1.5-2X their current amounts to reflect that what takes 12 hours or less in haat in tier 5 STR can take 1-5 days (depending on the guild).
It is really, really hard to find something fun and engaging if the rewards don't properly reflect the effort involved to earn them. The changes to the mechanics and health were a major good choice, but the rewards need to be improved to reflect that even if tier 5-6 is drawing from the haat loot boxes those STR tiers require vastly more time commitment (and resource commitment) than haat.
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