Forum Discussion
8 years ago
A lot of the Bethesda games do (or used to) work with a 100% cap. You'd bring up your lockpicking skill in Fallout to 100% and then that was it. It was consistent, but they were boxed games.
With the power creep inherent in games like this, it's easier to just sling around % increases. It's hard to bring in the next best toon and get $ if you're working with a ceiling you can't go over.
With the power creep inherent in games like this, it's easier to just sling around % increases. It's hard to bring in the next best toon and get $ if you're working with a ceiling you can't go over.
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