Commander Gress: Kit Concept
Lore: Once a clone captain during the Clone Wars, Gress fought alongside General Kenobi and his Padawan, Draak Davaron, during the early years of the war. He was promoted to Commander and reassigned to the 332nd legion (not the 501st sub legion) under the newly minted General Davaron following the padawan's battle with a reawakened Arkra and his subsequent knighthood. When Draak left the Order, Gress defied all protocol and swore to follow him, whether Draak aligned himself with the Republic or not.
Commander Gress would serve almost like Ben Solo, preventing Draak's defeat while at a certain Health threshold. This version of Gress would be after he and Draak broke away from the Jedi and the Senate, which is why he doesn't have the Galactic Republic tag and has offensive bonuses against Jedi, but still considers himself a capable Commander - even if it's not for the GAR.
Swift and lethally precise, Commander Gress supports his allies by spreading Target Lock among his enemies, removing turn meter and setting them up for brutal criticals.
Unit Name - Commander Gress
Tags - Light Side, Attacker, Arkan Empire, Clone Trooper
Mastery - Accuracy, Damage, and Defense Penetration
Concentrate Fire! (Basic) (Final text, Omega)
Deal Physical damage to target enemy with an 80% chance to inflict Target Lock for 2 turns. If the target enemy has Damage Over Time, or Gress has Offense Up, deal damage again.
This attack has +35% Offense against Galactic Republic and Jedi targets, doubled for both.
(Animation - Gress fires at the target)
Unorthodox Tactics (Special 1, cooldown 3) (Final text, Omega)
Dispel all buffs on all enemies, then deal Special damage, inflict Target Lock on critically hit enemies for 2 turns, and trigger all Damage Over Time effects on them. This attack deals 20% more damage for each of the following debuffs before the start of this attack: Ability Block, Blind, Damage Over Time, Evasion Down, Shock, Target Lock, Tenacity Down.
Jedi enemies can’t evade and take double damage from this attack.
(Animation - Gress throws a grenade at the enemy team and it explodes with shrapnel)
Ruinous Infiltrations (Special 2, cooldown 4) (Final text, Zeta)
Commander Gress grants target other ally Stealth for 3 turns and decreases their cooldowns by 1. Gress and target ally gain Evasion Up for 3 turns, and all other allies gain Defense Up for 3 turns. If target ally is a Clone Trooper, they gain 25% turn meter.
Remove 30% turn meter (doubled against Galactic Republic targets and tripled against Jedi targets) and inflict Buff Immunity on all Target Locked enemies for 2 turns.
(Animation - Gress pulls out of pair of electrobinoculars and scans the enemy team)
My Loyalty Doesn’t Waver (Unique) (Final text, Zeta)
Whenever a Non-Separatist Droid ally deals damage to an enemy with Target Lock, their attack is guaranteed to critically hit. In addition, they inflict Target Lock for 2 turns. Whenever an enemy’s Offense is reduced, they lose 10% turn meter (stacking). Allies who assist Commander Gress during his turn inflict Daze for 1 turn.
If Target Lock is dispelled during an enemy turn, they take damage equal to 15% of their Max Health and inflict Target Lock on their weakest other ally for 2 turns (limit twice per turn). If Draak Davaron is in the leader slot, and not the ally slot, he can’t be defeated while Gress has 100% health.
Recommended Mods: Offense + Health
Deal heavy damage with Offense, and Health keeps Draak alive through Gress’ own survival.
Triangle (Holo-Array) Primary: Offense
Cross (Multiplexer) Primary: Potency
Circle (Data-Bus) Primary: Protection
Arrow (Receiver) Primary: Speed
Secondaries: Speed, Health, Offense, Protection, and Crit Chance