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ordo801st's avatar
ordo801st
Rising Veteran
1 month ago

Wampa Player Touch up 2026!

First off for all the players on the Forums, yes I don't see CG doing this, even though itd be a banger of a touch up. CG would'nt see any money in it. Unless they made Relic packs for Wampa.

So yes I know there is the seasonal Wampa Datacron, which is Phenomenal. Thats great to boost her to counter newer and bigger teams. Especially in Territory Wars where her Omicrion is not active. I also hope we can see Her Omicron active in the Sandbox mode in the future after the Sandbox mode comes out. But I still Feel Wampa could be a bit better in GAC with her Omicron or maybe giving her other Unique another Omicron. I would slap an Omicron on her in a heart beat if that was the case. She just falls flat with the current Meta. So CG, here are my suggested Touch ups for Wampa to keep her relevant when the Datacron is not around. Yes she can't beat things like Jabba (Well maybe she might without the Jabba Ultimate ability), but its time Wampa has some more relevance. Changes made in Red. 

Womp:

Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target was had 5 or more Damage over time effects on them Inflict Bleed on the target (max6) until end of the battle, which can't be Dispelled. If the target was debuffed, gain 20% Turn Meter. If Wampa isn't debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel and non-Sith or non-Inquisitor Empire targets.

Bleed: -5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered.

Ice Breaker:

Dispel all debuffs on Wampa. Deal Physical damage to all enemies and Daze and Off-balance them for 2 turns. Wampa gains Protection Up (150%) until the next time this ability is used, which can't be Dispelled or prevented.

Furious Foe:

Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 40% Accuracy, 40% Critical Chance, and 40% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. If Wampa started the battle alone, Wampa also gains 15% Turn Meter. This ability starts on cooldown. 

Howling Rage:

Wampa has +15% Counter Chance, +25% Critical Avoidance, Defense, Offense, Potency and Tenacity. These stats are Doubled if Wampa has Protection Up. 

Cornered Beast:

Wampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time on each enemy. Wampa takes reduced damage from percent Health damage effects and has +25% Health and Protection. 

While in Grand Arenas: Wampa gains +30% Mastery, +30 Speed, and +100% Tenacity. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter. The max of Bleed from Womp is increased to 8.

 

 

 

 

8 Replies

  • mobwashere's avatar
    mobwashere
    Rising Hotshot
    1 month ago

    It's due she's failed more times than not lately since her very first cron came out. I've noticed she's even been well above 100% tenacity

     

  • ordo801st's avatar
    ordo801st
    Rising Veteran
    1 month ago

    How do you have her modded and her relic level? 

    On mine I have a full tenacity set with all health primaries except arrow being crit avoid. 98k health 300 speed and 160% tenacity. Then again lunge is R10 but I still fall to the turn meter trains teams i tend to sadly underestimate. 

  • Wampa doesn't need a touch up, you just have to pick what you want to solo with her carefully and have a decent datacron.

  • mobwashere's avatar
    mobwashere
    Rising Hotshot
    1 month ago

     

     

    She's not modded like crazy, nothing like how i single fosce GLs and units on teams.  6 dot mods are just mods that didn't cut it for GLs 

    https://swgoh.gg/p/888392581/

  • ordo801st's avatar
    ordo801st
    Rising Veteran
    29 days ago

    Sorry for late reply. Looks like a work in progress for sure. Id say aim to 125% Tenacity atleast with how you have her modded. get the speed to atleast 250 to 275. You want her to have that Protection up to get more tenacity, offense, and Counter chance. Countering really helps her out a ton. I also recommend atleast R7 to R8 or R9 range. You don't have to take her to R10 like I do unless you need her to be there. R8 is probably a good range to be at to get her to survive more. I could argue R9 for the extra protection and health. Aside from that not bad. Here is my Wampa on my account, to get an idea of where mine is at.

    https://swgoh.gg/p/314636525/unit/WAMPA/

  • ordo801st's avatar
    ordo801st
    Rising Veteran
    29 days ago

    A light touch up would never hurt her. IDK where yours is at and where you use her, Im sadly at the K2 to K3 range and there are times I can't even use Wampa (outside of the Datacron that comes around). Well in 3v3 players tend to place the Tarkin Clone team and thats a breeze for me. But I tend to face tons of GLs and other non GL teams. So it technically wouldn't hurt. Then again some long term games tend to try and keep up on their characters with minor balancing. So again wouldn't hurt, but I do agree if your in the right area of Grand Arena you could get away with some counters easily. 

  • mobwashere's avatar
    mobwashere
    Rising Hotshot
    28 days ago

    Even with more touch-up and using Peace & Power for fun failed to kill, you guessed it, tuskens all R3-5 (didn't get stunned at all). Since her op datacron came out, she's been useless af at KILLING what she already had.  I add that they were poorly modded and had no datacron.  Also, it's 80% win rate without a datacron, with one, especially with those stats that have a 100%+ win rate. Don't know, it's just me that's noticed or what, but when op datacrons come out for OG units and then go, said units start doing worse.

    Not the world's best modding for sure, but never had issues like this before her very first datacron came out. (im back into Aurodium 2 after facing nothing but R10S GL walls in Kyber 5  https://swgoh.gg/p/888392581/

    Rotta will be replacing her  

     

  • ordo801st's avatar
    ordo801st
    Rising Veteran
    28 days ago

    Right. Her usual Focused Datacron prevents her from getting Stunned and Dazed. So it makes it easier for Wampa to counter certain things. I think some weaker non Clone Lord Vader teams will loose to it as well. Not sure since Everyone has the Lord Vader Clone team. But yeah having a minor touch up will help her in the long run. I will say I can't wait to use Rotta, but Ill be stuck at R2 Rotta for 8 or so months so itll be a challenge to get Rotta to counter some things. However Rotta might have a use in a back wall Defense with the left over Hutt Cartel. Just gotta atleast R6 to R7 the team. Then again Rotta will probably have a Focused Datacron next month for either Soloing use or with the extra Hutt Cartel units. So for a few months Maybe the R2 Rotta with the Focused Datacron may counter some unique teams. 

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