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10 years ago
"armyhutchings;572304" wrote:
This is a really great post. The only addendum (and probably simply needs elaboration) is a 2 week forewarning on patch notes isn't realistic in a software development environment. Firstly, patch notes are typically the very last thing to get organized, and they're generated by "what changes were made in the system" (and things get overlooked). But, I think what would be beneficial would be some sort of PTR realm where players can test new content in advanced. Sort of fits with the 2 weeks thing (PTR patch notes), and allows for player testing and feedback. Although, I only know of this for full length computer games and the like, I don't play enough mobile games to know if this is done or doable on this format (would it require a second, separate app, or something in-game to switch to PTR?)
@armyhutchings To that point, while 100% finalized pre-patch notes aren't doable, running PTR/PBE notes are. Their isn't a public beta environment for GoH, but there is an internal testing server and while we don't have access to it we certainly could be given information on what's being tested. There also should be a lag between the patch being finalized and sent to testing, and its push live. While it's being tested to make sure everything is working as intended there should be time for updated information. I don't expect pre-patch notes to be 100% accurate but I do expect them to be pretty comprehensive. Post-patch notes should be near 100% accurate and well detailed, and have not been.
Companies like Blizzard are Riot manage to get plenty of information out on upcoming patches long before the patches hit the live servers.
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