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I know this feature, it's in a lot of tactical RPGs. XCom I believe, and it's also in FF Tactics that I played recently. Sadly, I lost all my Chocobos when I sent them off on a mining expedition (not sure how they can mine without any hands) and the story-map moved on and they ended up too far away for me to go and get them back!
As our combat system is ripped straight out of Japanese RPGs, it's probably not out of place. It's definitely interesting. I'd much prefer the missions were 'time' based rather than prohibiting characters from another game mode. I just took a month off and moved back to a small guild I was with years ago. In TW, I've been using a crazy amount of teams in TW. I have no idea which characters I wouldn't use (bar the unlevelled ones).
Another positive, on the contrary of costing much time, this wouldn't cost much time at all. That adds to the positives, where established players often complain about how time consuming the game can be at times. It'd only take a few seconds to deploy your characters who'd then go off to earn their pay-check, after all these years of sitting in your roster, doing very little.
The other and more cynical point; CG are monetizing absolutely everything now. I get the feeling that every idea they have is being heavily scrutinized on how much income it will generate. I believe that this idea would involve quite a lot of coding and man-power. CG are clearly not interested in making the game better and more enjoyable and hoping that will bring players in. Each new development must clearly bring in the $$$$. Sadly, I don't see this bringing in the moneys.
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- CG_Meathead10 months ago
Capital Games Team