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- Just hit it twice
- Probably the only change I dont look forward to and I didnt get why Warrior seemed to think it was a good idea when we already had a back button on the left.
"DatBoi;928116" wrote:
Just hit it twice"Austin09370;928117" wrote:
Shouldn't be an issue. Just tap again, it'll take 1/10 of a second longer.
Ain't nobody got 1/10 second for that- It does look to be the least useful of the QoL changes but i dont think it will really have any negative effect on user experience
- They just made it the exact same thing as the arrow button to the top left. If you tap that twice from anywhere you get back to the home screen anyways. The home one also takes you immediately to the home screen. Don't really understand why this is a thing but oh well.
If there were more things to navigate through in each of the separate rooms then yeah it might make sense like with the gear crafting how theres like 6 different upgrades of the same TAC gear and you might want to see each individually or just see the outside, but theres only 1 possible screen to be in when you're in each room anyways. It's not like you go 2 or three screens in when you're in each room. - theXrono8 years agoRising Adventurerfor me, at least, its going to be nice as i tend to hit that button to go back rather then the real go back button.
- IvoB19878 years agoRising SpectatorIt isn't always the same as the back button.
Go to Guilds->Exchange->Press a gear item->press a character.
Now you're several layers deeper and pressing the home button now brings you back to Guilds - When a game focus their efforts on how to improve an automatic experience of the players, something is very wrong. Instead of focusing how to make us spend more time and make the game even more attractive and addictive, they are trying to cut our play time? What is wrong here?
- IvoB19878 years agoRising Spectator
"Ata_Zep;928346" wrote:
When a game focus their efforts on how to improve an automatic experience of the players, something is very wrong. Instead of focusing how to make us spend more time and make the game even more attractive and addictive, they are trying to cut our play time? What is wrong here?
My guess is that they noticed a drop in users because people don't like to spend so much time in-game. And because they keep adding stuff doing all daily stuff takes longer and longer. I would even say that doing all daily stuff when the game was just released was probably still less time than doing them all now with the QoL update. and keeping users is more important than making users spend more time "Ata_Zep;928346" wrote:
When a game focus their efforts on how to improve an automatic experience of the players, something is very wrong. Instead of focusing how to make us spend more time and make the game even more attractive and addictive, they are trying to cut our play time? What is wrong here?
they're responding to criticisms they've been getting since launch. This is one of the best updates we've ever had.
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