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120 Replies
- adamja4 years agoSeasoned Acecan't tell if this is a bait post :D
- Maybe. Or maybe the data will show that if the event is less grindy/more fun, more players will be more engaged and be more likely to buy conquest passes. It could be a win-win
- TwstdByDsn4 years agoSeasoned Ace
"24_Tuesdays;c-2335957" wrote:
"twstdbydsn;c-2335915" wrote:
"Rokaryn_Mazel;c-2335911" wrote:
That is what RNG does. Random means you might roll 6 several times in a row.
Do you really want CG to put in anti-randomness code?
They should bring back old disks so there's more to choose from, and code each section to be random from a different set. So say 18 disks, 6 in each spot randomized.
We dont have a list but it seems like they did bring back old disk so theirs more to choose from
yeah, I think they did bring back a few old ones - adamja4 years agoSeasoned Ace
"Liklik113;c-2336040" wrote:
Im pretty sure they said they were going to resolve this issue last conquest. Obviously too much to ask
too expensive to develop. be patient - Grogu_44704 years agoSeasoned Ace
"Altzair;c-2336182" wrote:
Pretty sure RC was a 7* unlock so the TIE/IN is the first conquest reward unit to be a 5* unlock. So the initial statement about conquest rewards was correct in stating it would take 3 conquests to unlock the new ship/character.
It will still take 3 conquests at max rewards to get the ship to 7*. I don't think the ship will be game breaking in fleets but will still be useful.
Also why complain about being able to get another ship quickly given we need more of them to fill out our fleets? Even unlocking this ship will not let you use all your cap ships so don't see an issue here.
RC is a 5* unlock. - SWBSD4 years agoNew ScoutI agree that this is definitely an improvement, but would also agree with the previous poster that 14x feats should be removed in favor of more/smaller feats. I’d still like to see the “weird” factor ramped up, with wacky feats that reference oddities from the movies & shows or just crazy composition squads that have modifiers that make them work.
- Conquest pass should be just that. I pay to pass doing conquest. I’d pay $100 to not have to do conquest.
That way after 3 conquest you pay regular price for that item as you would anything else you choose to pay for.
It’s like the devs would have their own login calendar.
$100 a month for 3 month. They can get a little taste of what it’s like being us lol. - dead-insyde4 years agoNew Spectator
Got stuck like this and had to wait for the timer to run out. - Persimius4 years agoSeasoned AceThat all sounds like work, though.
- I wouldn't call it the best - the first iteration of Conquest was an absolute blast! - but this is definitely an improvement over the last iteration of Grindquest.
* the big global win feats are back to LS/DS
* more varied disk setups available again
I would still like to see more variance in opponents. Even just a 10-20% chance of a squad comp which was removed because it was considered weaker / more advantageous e.g. NS with Zombie would make things a bit more interesting.
I might actually try for the red crate this time. It's been a while since I could be bothered to even try.
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