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5 years ago
"Its_not_a_moon;c-2230679" wrote:"DK_Raid_Violator;c-2230661" wrote:"Its_not_a_moon;c-2230628" wrote:"Bulldog1205;c-2230614" wrote:"Its_not_a_moon;c-2230597" wrote:"CG_SBCrumb;c-2230566" wrote:"Morgoth01;d-241768" wrote:
Just checking, but the consumables which last 2-4 battles, is that going to last for 2-4 battle attempts or 2-4 completed battles?
I.e. if we consume a consumable to test out if that will allow for team X to succeed, how much of a risk factor would that be?
The consumables are only used on completing a battle with a win. Losses do not run down the battle counter for consumables. Similar with Stamina, its only depleted if you win.
Woah so if we dont win the match we don't lose stamina just energy, cool
I don't like this. This means playing RNG until you get the result you want becomes an optimal strategy, and that makes me want to bang my head against the wall. When losses are impactful, the game design has to reflect that.
This is like the silliest complaint I have ever heard all these years, and this is coming from me lol. How is this bad, it's like saying hey did you mess up the fight? Here do it again without any penalties. Or is this battle too easy for ur team or too difficult? Simply back out and use something else and keep that team at full strength
No, it's a valid point Bulldog raises. It's all/mostly about psychology.
Imagine you stand before at node with a really difficult team, think Secrets Shadow hard with high RNG factor.You have 2 top teams left, one that can beat it easily, but then you get low on stamina, and a team that might win 1 out of 20 battles. With this implementation, using the weak team is valid strategy. But it will be a pain - and players like me will do it.
I will prefer events tuned for something else - or very low RNG at least.
They are 7 battles and a boss battle, if you don't have enough teams for each phase then idk what you do in ur GAC.
If you are down to just 2 teams, it means you got 90% of ur units wiped out, then that right there becomes an strategy problem, not a refresh problem, would you rather have ur team take damage and lose stamina on a battle that you are losing? Or simply back out and go back in without any penalty.
This is literally complaining for the sake of complaining
It's not complaining just for the sake of complaining, because this was actually a reason I originally complimented CG on the Galactic Legend ticket systrm that everyone hates. I loved how the ticket system forced CG to make the battles repeatable with the right strategy, unlike the GAS event or some of the GCs or countless others that are an RNG nightmare even if you meet or exceeded the recommendations (although I do wish there was a better way to find that strategy by practicing for free, but thats for another discussion).
And yes, there is a lot of information we don't know or understand yet, and maybe this won't be the case. That's a valid point. But that applies to anyone complimenting the system just as much as it does criticizing it. We discuss our thoughts on the info we have atm, and most of us will end up changing our thoughts to some degree once we actually play it.
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