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Nertz24's avatar
Nertz24
Seasoned Newcomer
1 day ago

Conquest relic delta

It looks like the enemies are set to r5 after sector 1 but relic delta isn't on. I don't see the indicator in the battles and JML's leadership special damage doesn't change when calling allies of different relic levels. So are the enemy stats going to increase but delta isn't on? Was this the intent or are the later sectors going to be harder than intended because our r6+ characters don't have the delta calculations?

8 Replies

  • FragR8b00st3R's avatar
    FragR8b00st3R
    New Scout
    17 hours ago

    I only worry because they have a track record of not doing things that make sense, lol.

  • MasterSeedy's avatar
    MasterSeedy
    Seasoned Ace
    18 hours ago

    You realize that they can give +% to one stat without giving +% to another stat, right? 

    They say the final stats of the enemies will be the same. I don't see any reason to believe that won't be the case. Bugs happen, of course, but we can report those and if stats are supposed to be the same, why wouldn't speed be the same? 

    I won't worry until I have reason to worry. 

  • MasterSeedy's avatar
    MasterSeedy
    Seasoned Ace
    18 hours ago

    Well, remember that you're allowed to relic 5 star toons to r3 or maybe even r4, I forget. 

    So it will definitely suck more using r3 against r5 than it did in the last couple conquests, but it will suck less than it did a year ago when you had to make them survive at gear12. 

    Also remember that the relic delta of R-2 is small (10%? 20%?). Sure it will be a little harder, but 

    1. not that much harder, and
    2. you get to bring in r9 attackers to kill the enemy quicker, which also helps keep the new toon alive. 

     

    If you're struggling with "win X battles with Y toon surviving feats," one good strategy is to just not let the enemy take very many turns, and you can do that with this squad: 

    Maul (Lead)
    Paz Viszla
    Canderous (or support Mandalorian if you're using Zealous Ambition)
    Wat Tambor
    Toon Y

    The idea here is that Wat gets a bonus turn at the beginning and gives out tech to someone (either Attacker tech to Maul or Tank Tech to Paz). Since giving tech is a special, that triggers Maul's Frenzy, so he gets a bonus turn before the enemy even moves. Use your opening volley to get things rolling on your side. When Canderous assists he gains TM. 

    If you have ramping damage or Amplify Agony (for Canderous' DoTs) or Zealous Ambition (use Armorer instead of Candy - you don't get the TM train, though, so this is best with 2XZA or more so you really kill them with minimal turns) you just take the enemy apart. 

    Note that this may not work against some enemies who have TM trains of their own. (Canderous will trigger the TM gain of a Thrawn lead, for instance, and the enemy Empire toons will quickly overwhelm you.) Against teams with no TM trains of their own, it's pretty reliable and doesn't require any GLs. If you bring Maul, Canderous, and Paz up to r7/r8 this strategy will even get you the advantage when relic delta kicks in. 

    Sure, I know you don't want to relic more toons than you have to, but all three of those toons are good outside of Conquest. 

  • So, when does RD turn on in Conquest?

    Also, I assume the speed values are going to be ramped higher than before with the increased % stat boosts.  I have my doubts that the experience will feel unchanged, but I also don't think it's going to be horribly worse.

  • FragR8b00st3R's avatar
    FragR8b00st3R
    New Scout
    18 hours ago

    So, it'll only suck more if you're trying to make "x new character survive 10 times"? Or about the same amount?

  • Relic Delta isn't turned on in CQ yet. 

    Later sectors will NOT be harder than they were previously. The enemies are set at r5 but being given % stat boosts to mimic the same stats as enemies had previously. Since we didn't have advantages from RD in previous incarnations of CQ it will play to you exactly like it did before.

    Again, the intent with the change is that the enemies have the same stats as before even though their relic tiers are different.

    Once RD is turned on, nodes will be harder than usual if you're bringing in under-relic'd toons and easier than usual if you bring in over-relic'd toons. Without RD you really shouldn't notice a difference. 

     

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