JJFitzy3
2 years agoNew Spectator
Conquest Reward Crate Scaling Concern
It seems the Galactic Conquest (Hard) reward crates do not scale well. Reward crate 3 has a few higher end items that aren’t in crate 2 but less quantity of items that are in both.
For example, in reward crate 2:
2 purple gear boxes
2 GL12 gear boxes
2 GL 12+ gear boxes
2 injector gear boxes
20 incomplete signal data (relic mats)
20 fragmented signal date (relic mats)
In reward crate 3:
1 purple gear boxes
2 GL12 gear boxes
2 GL 12+ gear boxes
1 injector gear boxes
15 incomplete signal data (relic mats)
15 fragmented signal date (relic mats)
I guess my point is if a player is focusing on GL12->relic(1) what is the incentive for them to continue past reward crate 2 on Galactic Conquest (Hard). If the rewards are going to be static, non-selectable crates then they should scale proportionally and not “punish” the player for advancing further in the event.
I’ve already heard from members of my guild that they do not participate in Galactic Conquest for this reason.
For example, in reward crate 2:
2 purple gear boxes
2 GL12 gear boxes
2 GL 12+ gear boxes
2 injector gear boxes
20 incomplete signal data (relic mats)
20 fragmented signal date (relic mats)
In reward crate 3:
1 purple gear boxes
2 GL12 gear boxes
2 GL 12+ gear boxes
1 injector gear boxes
15 incomplete signal data (relic mats)
15 fragmented signal date (relic mats)
I guess my point is if a player is focusing on GL12->relic(1) what is the incentive for them to continue past reward crate 2 on Galactic Conquest (Hard). If the rewards are going to be static, non-selectable crates then they should scale proportionally and not “punish” the player for advancing further in the event.
I’ve already heard from members of my guild that they do not participate in Galactic Conquest for this reason.