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Digital_Armor's avatar
10 years ago
Solved

Count Dooku

Is it just me or is the Count just excessively OP. There have been battles where I have seen him attack a single unit x4 times in a row for well over 4k damage AND that's without even having a counter!! His damage either has to be reduced or all those attacks, counters and bonus attacks need to be reduced or limited.
  • EA_Nils's avatar
    EA_Nils
    9 years ago

    @hellspwan101 He is definitely a strong leader currently, but the current meta also shows that he is not that overpowered that everyone is using him either.

    You can see an overview of the most popular leaders on this fansite here: https://swgoh.gg/meta-report/100/

    Cheers,

    Nils

18 Replies

  • kumquatinator's avatar
    kumquatinator
    Seasoned Rookie
    9 years ago
    So many people in my raid complain about Dooku led squads. He has to be adjusted! The biggest complaint is the dodge rate of the team he leads. I have begun counting the dodges at the beginning of every battle in galactic war and PvP and the numbers are crazy. His team can dodge nearly 60% of attacks over a period of 12-15 turns. It's not always this high but it's almost always at least 30%. At high level matches where the opponent has a Rey or Leia or any heavy hitter, these dodge rates are impossible to overcome. EA needs to seriously look into this. And it's mostly the Ai playing that gets these rates. Members of my raid often say they don't see those rates of dodging from their Dooku led squads only when they play one.
  • EA_Nils's avatar
    EA_Nils
    Icon for Community Admin rankCommunity Admin
    9 years ago

    @kumquatinator @hellspwan101 I see what you guys are saying. When Dooku is the leader of a defensive team (e.g. when you are challenging them), his dodge rate and that of his team is through the roof. This would imply that players could use a specific team to raise rank and then swap out to Dooku before their very last arena match of the day in order to protect their position then.

    As the studio investigates the use of characters very carefully, they will keep an eye on this.

    As anecdotal feedback, I just did my own match vs a Dooku team (Kylo, QGJ, Vader, don't recall 5th) and did not notice an increase in dodge rate. Maybe we will have to take a look at team composition as well opposed to just looking at the respective leader?

    Cheers,

    Nils

  • Anonymous's avatar
    Anonymous
    9 years ago
    Well why don't we do more than just adjust his leadership parts. As just an individual character he is painfully OP. I listed tons of reasons in this thread alone. It would be a relatively easy fix, as I gave suggestions in this thread as well. He is too powerful period. Doesn't matter what position he's in he just OP.
  • Anonymous's avatar
    Anonymous
    9 years ago
    I have three squads I routinely use. A Jedi with qui-Gon(leader), yoda, luminara, phasma, old Ben. A droid with HK(leader), Both IG units, magnaguard, and super battle. Then a sith team with savage(usual leader), maul (alternate leader), sidious, Vader, and healer who I have alternating, usually barris. All the teams have he same issue with all the problems I've stated in this thread. It's a universal problem, regardless of my team type.
  • Anonymous's avatar
    Anonymous
    9 years ago
    I also use and empire squad consisting of tarkin (leader) magnaguard, Vader, Royal guard, and a healer, usually daka
  • Stuns, double counters, high evasion, turn meter gains about of turn, critical chances on all attacks......he's slightly OP. Everyone isn't using him because he's not easily farmed. Come off the leader board excuse.
  • Anonymous's avatar
    Anonymous
    8 years ago
    I have to disagree.
    I have CD and he is one of my weakest high level characters.
    His attacks are anemic and he can't take a hit well.

    He's brutal at lower levels though.

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