9 years ago
Credit Crunch
Sitting on ~4 MM in promotions...not spending 1 penny on credit packs. I already paid for the shards.... This needs to change. 7* - Mace, Rex, Phasma 6* - Clone Searge 4* - NS Init, Han, Resistan...
"Nonemo;183045" wrote:
It's funny when ppl try to say that gear selling was removed as a strategy to limit the amount of credits available. Gear used to sell for 20-40 credits a piece. Let's say you had 200 extra of a piece (which would take at the very least 1,200 energy to get, assuming 100% drop rate), that would net you a grand total of ~4,000-8,000 credits. Just by comparison, you get 5,000 credits per 12 energy in the late cantina battles today.
"Nonemo;183045" wrote:
The new credit packs consistently net more than the old packs of 595,000 credits (with a small chance to double or triple this amount). I read some here claim that the overall payout was reduced. Having bought plenty of credit packs both in the old and the new system, I feel that the amount of credits received is consistent. I'd love to hear some hard facts backing this claim up instead of just insidious rhetoric.
"Nonemo;183045" wrote:
Finally, the Profit mining event. Previously, you could only play it for an hour per day and it cost 50 energy to play. This means that it just wasn't possible to play it more than at most four times per day, and that's assuming you were still using at least one crystal refill. Nowadays you can play the event whenever and how many times you want. The payout has been reduced accordingly.
"Nonemo;183045" wrote:
Next time, if you want to discuss the evil and greed of the developers, at least make a small attempt to make a fair case. Don't just pile up all the negative and then jump to malicious conclusions. That's why we can't have nice things.