"m0rality;181152" wrote:
The problem is that when you get to level 70 the game dynamic changes. Part of the fun was exploring a lot of different toons. At level 70, a toon isn't relevant until they are 65+, 5*, and Purple. So you can't really explore new toons and level up your main toons to compete, without investing a LOT more cash. The game economics are therefore driving me to not level up toons, and just fight with my Top 5. This is the frustration that people have with GW...
Agree^^^
Wow, I'm irritated with myself for reading this entire thread - ya'll really got off the rails. Don't be afraid to walk away from the keyboard. @Nonemo some of the past posts I've read from you have been sensible but no one should be sticking up for the profit mining event. It was bad before, they said they'd improve it but now it's effectively eliminated. Cantina node 6 (unless you need shards from a diff. node) - I don't need to type the reasons why.
The credit crunch is obviously real for most players. Those of you stating a positive case for the grind & slow progression of the game... I think you're coo-coo-for-coco-puffs (but I mean that in the nicest possible way). Are you saying when you start a game you're looking to make a 2 year commitment?! I've been playing this game every day for 3.5 months & I have 5 toons maxed. When the day comes that I walk away, with no regret of having spent $16, the rate of progression will be the main reason.