"Mittens;181029" wrote:
"Greg1920;180992" wrote:
If your FTP there is no credit crunch as you Farm credits faster than you farm shards.
So the question is why are people willing to pay for shards, gear, desperately want to pay for mats but refuse to pay for credits?
Because credit values have been cut in half, while drop rates for gear/shards have not. As FTP, if it took twice as long to farm gear and shards from 60-70 as it did from 1-60, you would be upset too. credit prices have essentially doubled while everything else stayed the same.
This isn't the case. Everything increases. When you're levelling toons at 40-50 most you need of an item/gear is 5, it then jumps to 20 and later 50. Drop rates haven't changed but the quantity required does increase.
As I've said in various other posts this is a farming game. The reason why so many people are unhappy is they don't want to be patient and farm the credits and if this is the case - buy them if not then grind out GW for a few days till you have the credits. If any of you have ever played clash of clans and had to GRIND out days of battles to get the gold you need...... And then you have to wait up to 14 days for it actually upgrade before you can use it! Well the mechanics of this are not much different nor from many other mobile games and in fact I'd say this has very reasonable turnaround timescales when you compare.
The way I see it is if they start throwing away more credits then everyone will be at the level cap again within a month. As a business model something has to be harder to obtain else everyone will be crying out for new content because they've peaked. They could increase credits and reduce drop rates to reach the same goal which is essentially to slow it down the further you progress.