Forum Discussion

imm0rality's avatar
9 years ago

Credit Crunch

Sitting on ~4 MM in promotions...not spending 1 penny on credit packs. I already paid for the shards.... This needs to change.

7* - Mace, Rex, Phasma
6* - Clone Searge
4* - NS Init, Han, Resistance Trooper

78 Replies

  • "Nonemo;183621" wrote:

    Yes, they decreased the credits payout. But they made the event a whole lot more playable, and made it so you can generate more credits over time without having to use crystal refills. But if you keep focusing on the one issue that got nerfed, that's all you're ever going to see.


    I'm focusing on the only issue of relevance.
    Before, if you wanted to, you could spend a few hundred crystals and get 1 million credits. Now you cannot do that unless you spend them in the shop.
    That's the entirety of what this move was about.
    I literally do not know of a single person who uses these events. I cannot imagine any circumstance in which it would make more sense to spend 24 energy to get 8400 measly credits rather than 2 or 3 chances at shards or gear.
    They are garbage, and deliberately so.
  • "Qeltar;183539" wrote:
    "Nonemo;183530" wrote:

    Didn't you start posting in this thread about how the developers intentionally choked credit flows by removing the gear selling option? Then I point out the ridiculously low profit from those sales, and now you say that the problem was that they should have sold for more? If they sold for too little (as I showed), removing them wouldn't impede the credit flow. Which was your original contention. Make up your mind.

    The circular reasoning was actually theirs. They said "hardly anyone uses this because it doesn't pay very much for the items." And many people said "fine, so make it pay a reasonable amount." A few said "even at the low prices, it's better than nothing."
    They ignored all of this and just removed it. And yes, I believe one reason was to remove it as a credit source, however meager. The 8400 they are paying out now is not exactly dramatically better than what you could get selling excess challenge materials.

    Ok, so you're comparing 8,400 for 24 energy spent, with 4,000-8,000 for at the very least 1,200 energy spent. Just wanted to point that out.

    "Qeltar;183539" wrote:
    "Nonemo;183530" wrote:

    They changed this event because so very few were even using it, bud. We both know this. The "many" of which you speak is just a rhetorical figure now, handy for making points about how much better everything was back in the day.

    Very few were using it because the payout wasn't very good. They made it 6x worse.
    If you want to justify that, go ahead, I'm not wasting any more time on this, it is self-evident to everyone that they are dramatically worse than before, and why they did this. It's laughable to even try to rationalize.
    To repeat again: they said they would make it better. It is not better. It sucks.


    I feel that I responded to this in another reply.

    "Qeltar;183539" wrote:
    "Nonemo;183530" wrote:

    Gonna have to disagree with you here. You are definitely calling them greedy. That you didn't call them greedy "in all respects" and that you try to be fair, is just lawyer talk to my ears.


    Are you serious? It's not "lawyer talk", it's simple logic and proper use of the English language.
    Yes, I am calling them greedy when it comes to the credit situation. I said that already multiple times. YOU however generalized that as follows: "Next time, if you want to discuss the evil and greed of the developers, at least make a small attempt to make a fair case. Don't just pile up all the negative and then jump to malicious conclusions."
    And that is why I pointed out that my criticism is specific, and that I have been fair to them in other areas.
    I even PMed John Salera to thank him for the aurodium packs, even though I never bought one.
    Don't try to pigeonhole me, it won't work.


    I certainly didn't address you specifically in my first post. Not that I wasn't fairly certain you'd respond though. ;) Oh, and I'm also of the philosophy that you should owe up to your words even if you have at other times stated something different.

    I do interpret your argumentation here as at least partially downright malicious, and filled with rhetoric where you create big issues out of thin air (like the gear selling) or make extremely lopsided arguments (like not presenting the ways in which the game has simultaneously increased the amount of credits we earn). Just like a really skilled lawyer.
  • "Nonemo;183045" wrote:
    There's an impressive amount of doom and gloom in this thread... Also, people who think they're oracles with the actual ability to read the game developers' thoughts.

    It's funny when ppl try to say that gear selling was removed as a strategy to limit the amount of credits available. Gear used to sell for 20-40 credits a piece. Let's say you had 200 extra of a piece (which would take at the very least 1,200 energy to get, assuming 100% drop rate), that would net you a grand total of ~4,000-8,000 credits. Just by comparison, you get 5,000 credits per 12 energy in the late cantina battles today.

    The new credit packs consistently net more than the old packs of 595,000 credits (with a small chance to double or triple this amount). I read some here claim that the overall payout was reduced. Having bought plenty of credit packs both in the old and the new system, I feel that the amount of credits received is consistent. I'd love to hear some hard facts backing this claim up instead of just insidious rhetoric.

    Finally, the Profit mining event. Previously, you could only play it for an hour per day and it cost 50 energy to play. This means that it just wasn't possible to play it more than at most four times per day, and that's assuming you were still using at least one crystal refill. Nowadays you can play the event whenever and how many times you want. The payout has been reduced accordingly.

    * We now receive 3x 45 bonus energy every day, which corresponds to a little more than five free Profit minings per day (or 42,000 free credits if you prefer - more of course, if you get the x2 or x3 bonus).
    * The post lv60 levels for questing all give higher credit rewards (lv7 battles are consistently about +30% higher in credit rewards than lv6, look it up).
    * Cantina credits at the post lv60 levels increased by 10%, from 4,500 to 5,000.
    * The Bounty hunter challenge post lv60 goes from 83,3K to 93,3K - translating into an extra 90,000 credits per week.

    Next time, if you want to discuss the evil and greed of the developers, at least make a small attempt to make a fair case. Don't just pile up all the negative and then jump to malicious conclusions. That's why we can't have nice things.


    Quoting this as well for the truth!
  • Why don't they just give us all unlocked characters, fully geared and levelled? No more credit crunch!
  • "J0K3R;184838" wrote:
    Why don't they just give us all unlocked characters, fully geared and levelled? No more credit crunch!


    I'm sure the whales would love that. Means they can play for another week than throw their toys aside again or complain about lack of content.
  • "m0rality;181152" wrote:
    The problem is that when you get to level 70 the game dynamic changes. Part of the fun was exploring a lot of different toons. At level 70, a toon isn't relevant until they are 65+, 5*, and Purple. So you can't really explore new toons and level up your main toons to compete, without investing a LOT more cash. The game economics are therefore driving me to not level up toons, and just fight with my Top 5. This is the frustration that people have with GW...


    Agree^^^
    Wow, I'm irritated with myself for reading this entire thread - ya'll really got off the rails. Don't be afraid to walk away from the keyboard. @Nonemo some of the past posts I've read from you have been sensible but no one should be sticking up for the profit mining event. It was bad before, they said they'd improve it but now it's effectively eliminated. Cantina node 6 (unless you need shards from a diff. node) - I don't need to type the reasons why.
    The credit crunch is obviously real for most players. Those of you stating a positive case for the grind & slow progression of the game... I think you're coo-coo-for-coco-puffs (but I mean that in the nicest possible way). Are you saying when you start a game you're looking to make a 2 year commitment?! I've been playing this game every day for 3.5 months & I have 5 toons maxed. When the day comes that I walk away, with no regret of having spent $16, the rate of progression will be the main reason.
  • "Bon_El;185687" wrote:
    "m0rality;181152" wrote:
    The problem is that when you get to level 70 the game dynamic changes. Part of the fun was exploring a lot of different toons. At level 70, a toon isn't relevant until they are 65+, 5*, and Purple. So you can't really explore new toons and level up your main toons to compete, without investing a LOT more cash. The game economics are therefore driving me to not level up toons, and just fight with my Top 5. This is the frustration that people have with GW...


    Agree^^^
    Wow, I'm irritated with myself for reading this entire thread - ya'll really got off the rails. Don't be afraid to walk away from the keyboard. @Nonemo some of the past posts I've read from you have been sensible but no one should be sticking up for the profit mining event. It was bad before, they said they'd improve it but now it's effectively eliminated. Cantina node 6 (unless you need shards from a diff. node) - I don't need to type the reasons why.
    The credit crunch is obviously real for most players. Those of you stating a positive case for the grind & slow progression of the game... I think you're coo-coo-for-coco-puffs (but I mean that in the nicest possible way). Are you saying when you start a game you're looking to make a 2 year commitment?! I've been playing this game every day for 3.5 months & I have 5 toons maxed. When the day comes that I walk away, with no regret of having spent $16, the rate of progression will be the main reason.


    To what end are you progressing though? There's currently no real end game. Once you hit rank 1 in arena for a day, you're done. I suppose getting every toon maxed would be another goal, but that's somewhat pointless other then for completeness sake. I think you'll far sooner get board of the game from lack of content than progress; by the time you get your 10th toon maxed, you've more than hit upon every variety the game currently offers.
  • "Yudoka;185804" wrote:

    To what end are you progressing though? There's currently no real end game. Once you hit rank 1 in arena for a day, you're done. I suppose getting every toon maxed would be another goal, but that's somewhat pointless other then for completeness sake. I think you'll far sooner get board of the game from lack of content than progress; by the time you get your 10th toon maxed, you've more than hit upon every variety the game currently offers.


    The original description I read talked about diversity & synergies. I'd like to explore a wide variety of characters, synergies & teams but the makeup doesn't allow that. Currently I'm liking the Phasma/Poggle/Fives combo which on the surface has no synergy but they make a pretty good team. Soon I'll try an Ahsoka led NightSister/Jedi team after the rumored Ahsoka buff. I've tried it in GW & it works better than you might think but they're not maxed yet. I've no desire to max every toon BUT it might be fun to slide in an ewok team for my last arena battle just to see how bad they get slottered overnight - it is a game. That seems to be an inherent difference - I view it as a game that's supposed to be entertaining. Some appear to view it as a lifestyle. Being ftp I can't make it to #1 unless I get lucky before the cap is raised - I'm happy hovering around top 50.
    Now you've got me off topic too - Ha