Both good thoughts. This as just one example of a flawed development, roleout, and game planning. It's not sustainable, and clearly shedding players. Those casual guilds will and are disappearing, and thats not a solution anyway. CG has been chipping away at the core balance of the gameplay... A trap so many games fall into. Nothing is thematic about swgoh anymore, so your losing the star wars base, and the again 'balance' is shocked other few months and we all get to try to figure it out from there. Really an exhausting cycle. I'm kyber 2-3, spend a few bucks, and pretty tired of it. Why spend any money in this game anymore, when what you spent money on gets destroyed without even taking a turn. .ight as well but a lot to ticket, at least there's the thought of hope