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Sergeant-Krita
New Spectator
4 years ago

CT-5597 "Jesse" — Kit Concept / Idea

This is my fourth kit concept/idea for one of my favourite clone troopers. CT-5597 "Jesse"! I thought long about this so here's the end result of it. I based Jesse mostly on his appearance in the Battle of Umbara arc from the Clone Wars show, so that's where my inspiration comes from. I was gonna go with ARC Trooper Jesse from Season 7, but I thought maybe start with his regular Clone Trooper counterpart.

Name: CT-5597 "Jesse"

Tags: Light Side, Attacker (STR), 501st, Clone Trooper, Galactic Republic

Relic Amplifier: Jesse's Helmet

Stalwart Clone Trooper loyal to the 501st Legion and Galactic Republic.

Basic: DC-15A Blaster Carbine (Omega)
Spoiler
Deal Physical damage to target enemy. If they had any debuffs, attack again. This second attack deals double damage.


Special: Because I Don't Like It (Cooldown 3 turns; Omega)
Spoiler
Deal Physical damage to target enemy. If they had more than 4 status effects, dispel those status effects and this attack deals 20% more damage for each effect dispelled this way.


Unique 1: Steadfast Soldier (Zeta)
Spoiler
Jesse has +5% Offense, Armour and Resistance for each Galactic Republic ally present at the start of Battle, doubled for 501st allies, and tripled for 501st Leaders.

Whenever a 501st ally is inflicted with a debuff, Jesse dispels all debuffs on them and calls that ally to Assist.


Unique 2: Loyal 501st Clone Trooper (Omega)
Spoiler
Whenever a 501st ally is Critically Hit by an enemy, Jesse gains 501st Rapport for 2 turns. When General Skywalker uses an ability during his turn, Jesse assists.

501st Rapport: all 501st allies gain Defense equal to 50% of Jesse's max Defense while this buff is active.


All of your thoughts and feedback are much appreciated!
  • "Devian;c-2300545" wrote:
    1. Feels too weak
    2.
    Whenever a 501st ally is inflicted with a debuff, Jesse dispels all debuffs on them and calls that ally to Assist.

    How does it work? Are they going to counter?
    3. And a bit plain. No unique mechanic or special feature. Might as well be regular 501 Lieutenant


    Not every character has to have some OP unique mechanic, but I do agree that this does seem a bit plain. Maybe some additions to this kit to make it seem more like Jesse would work.
  • "Devian;c-2301344" wrote:
    "Sebek;c-2301028" wrote:
    "Devian;c-2300973" wrote:
    "Anakin_Nakamura;c-2300756" wrote:
    What I meant was that when Vader inflicts DoTs on everyone, right? Jesse dispels those DoTs, then each of ally that had them dispelled would attack their last attacker, similar to the effects of Retribution or a counter. But if what I am saying does seem still a bit confusing, then should I just rework that to work differently or take away the "calls to Assist" bit?
    I see, then that's a bit different and pretty cool. I like it
    While Jesse is active, whenever an ally is inflicted with any debuff that ally dispells all negative status effects on himself. If that debuff was inflicted by enemy character's ability - allied character deals basic damage to that enemy and calls Jessie to assist
    something like that


    What is basic damage?
    yes, like Xcien said - character uses basic ability / deals damage from their basic


    You should have called it ‘damage with their basic’, as basic damage could be assumed as the base damage a unit has.
  • 1. Feels too weak
    2.
    Whenever a 501st ally is inflicted with a debuff, Jesse dispels all debuffs on them and calls that ally to Assist.

    How does it work? Are they going to counter?
    3. And a bit plain. No unique mechanic or special feature. Might as well be regular 501 Lieutenant
  • "Devian;c-2300545" wrote:
    1. Feels too weak
    2.
    Whenever a 501st ally is inflicted with a debuff, Jesse dispels all debuffs on them and calls that ally to Assist.

    How does it work? Are they going to counter?
    3. And a bit plain. No unique mechanic or special feature. Might as well be regular 501 Lieutenant


    Honestly, to me, whenever an ability in the game says "calls them to Assist", I think that ally would attack using her basic ability. But if that's not clear enough then maybe I'll reword that bit.
  • But thanks for your feedback. If Jesse does seem very plain, then I guess I need to go back to the drawing board and look at it again.
  • "Anakin_Nakamura;c-2300704" wrote:

    Honestly, to me, whenever an ability in the game says "calls them to Assist", I think that ally would attack using her basic ability. But if that's not clear enough then maybe I'll reword that bit.
    What I mean is, for example, Vader inflicts DoT during his turn.
    then comes
    "Whenever a 501st ally is inflicted with a debuff, Jesse dispels all debuffs on them "
    and what happens?
    "and calls that ally to Assist."
    Who, how, why? Vader inflicted all enemies with Dots, and it's not Jessie's turn, like what happens? He assists when jessie takes turn?

    "Anakin_Nakamura;c-2300705" wrote:
    If Jesse does seem very plain, then I guess I need to go back to the drawing board and look at it again.
    If I may say so, at the s7 Jessie seemed like pretty stoic character even extreme in this aspect, he resisted Maul's Mind technic more then other clones. Plus, even when Rex stunned him, he woke up faster then other clones. Some resistance against cd and tm manipulation maybe, or maybe some debuff dispel
    Plus, he lead small group to catch Maul and lead clones during last episodes, so you may consider Leadership
  • "and calls that ally to Assist."
    Who, how, why? Vader inflicted all enemies with Dots, and it's not Jessie's turn, like what happens? He assists when jessie takes turn?


    What I meant was that when Vader inflicts DoTs on everyone, right? Jesse dispels those DoTs, then each of ally that had them dispelled would attack their last attacker, similar to the effects of Retribution or a counter. But if what I am saying does seem still a bit confusing, then should I just rework that to work differently or take away the "calls to Assist" bit?

    If I may say so, at the s7 Jessie seemed like pretty stoic character even extreme in this aspect, he resisted Maul's Mind technic more then other clones. Plus, even when Rex stunned him, he woke up faster then other clones. Some resistance against cd and tm manipulation maybe, or maybe some debuff dispel
    Plus, he lead small group to catch Maul and lead clones during last episodes, so you may consider Leadership


    As I mentioned, I was basing this concept on his appearance during the Battle of Umbara arc in the TV show and I didn't really think he would be considered leader materiel at the time. I actually am currently working on a concept/idea for his Season 7 appearance.
  • "Anakin_Nakamura;c-2300756" wrote:
    What I meant was that when Vader inflicts DoTs on everyone, right? Jesse dispels those DoTs, then each of ally that had them dispelled would attack their last attacker, similar to the effects of Retribution or a counter. But if what I am saying does seem still a bit confusing, then should I just rework that to work differently or take away the "calls to Assist" bit?
    I see, then that's a bit different and pretty cool. I like it
    While Jesse is active, whenever an ally is inflicted with any debuff that ally dispells all negative status effects on himself. If that debuff was inflicted by enemy character's ability - allied character deals basic damage to that enemy and calls Jessie to assist
    something like that
  • "Sebek;c-2301028" wrote:
    "Devian;c-2300973" wrote:
    "Anakin_Nakamura;c-2300756" wrote:
    What I meant was that when Vader inflicts DoTs on everyone, right? Jesse dispels those DoTs, then each of ally that had them dispelled would attack their last attacker, similar to the effects of Retribution or a counter. But if what I am saying does seem still a bit confusing, then should I just rework that to work differently or take away the "calls to Assist" bit?
    I see, then that's a bit different and pretty cool. I like it
    While Jesse is active, whenever an ally is inflicted with any debuff that ally dispells all negative status effects on himself. If that debuff was inflicted by enemy character's ability - allied character deals basic damage to that enemy and calls Jessie to assist
    something like that


    What is basic damage?


    I assume it’s damage from their basic, but I’m not sure.
  • "Sebek;c-2301028" wrote:
    "Devian;c-2300973" wrote:
    "Anakin_Nakamura;c-2300756" wrote:
    What I meant was that when Vader inflicts DoTs on everyone, right? Jesse dispels those DoTs, then each of ally that had them dispelled would attack their last attacker, similar to the effects of Retribution or a counter. But if what I am saying does seem still a bit confusing, then should I just rework that to work differently or take away the "calls to Assist" bit?
    I see, then that's a bit different and pretty cool. I like it
    While Jesse is active, whenever an ally is inflicted with any debuff that ally dispells all negative status effects on himself. If that debuff was inflicted by enemy character's ability - allied character deals basic damage to that enemy and calls Jessie to assist
    something like that


    What is basic damage?
    yes, like Xcien said - character uses basic ability / deals damage from their basic