9 years ago
CT-7567 "Rex"
Captain Rex is one of if not the weakest Chromium Pack character in the game. His Damage is poor, his abilities don't really match his character fantasy, and his leader skill simply doesn't compete with Fives, Jedi Knight Anakin, or Cody. He has an extremely strange kit for a Support, revolving around managing the enemy's Turn Meters. While Turn Meters are the central focus of the Clone team, and denying characters turns or accelerating their own turns to twice or thrice their opponents -- Rex feels weird as his abilities do that to the enemy team.
I might be alone in this but I feel like Subdue and Brothers in Arms just don't fit the role he plays. Granted Subdue is an extremely powerful offensive ability, it doesn't really seem to belong to a "Clone leader with a variety of abilities to support and protect Clone allies." unless of course by protecting Clone Allies he means "Killing all of the opponents before they can deal damage". I feel like he should be a healer or a (de)buffer or a protector and he isn't. I may be nuts (distinct possibility) but I think these abilities would be more suiting to his kit.
(Working Name?)(Unique)
Clone Allies gain 10% of Rex Maximum HP as Health (or Protection) at the start of Rex's Turn. If they are Overhealed (they did not gain any health or protection) by this effect they gain 25% Turn Meter in addition (or Defense Up or Offense Up or Critical Chance/Damage Up). If a clone was healed effectively by this, Rex gains Potency Up.
This is of course a maxed rank ability.
Brothers in Arms
Clone Allies gain 10/12/14/16/18/20% maximum health, and all other allies gain half that amount. In addition, whenever an ally suffers damage, all Clone Allies gain 2/4/6/8/10% Turn Meter and a 10/15/20% chance to gain Defense Up for 1/2 rounds.
These changes of course come with no change to his stats. What do you guys think?
I might be alone in this but I feel like Subdue and Brothers in Arms just don't fit the role he plays. Granted Subdue is an extremely powerful offensive ability, it doesn't really seem to belong to a "Clone leader with a variety of abilities to support and protect Clone allies." unless of course by protecting Clone Allies he means "Killing all of the opponents before they can deal damage". I feel like he should be a healer or a (de)buffer or a protector and he isn't. I may be nuts (distinct possibility) but I think these abilities would be more suiting to his kit.
(Working Name?)(Unique)
Clone Allies gain 10% of Rex Maximum HP as Health (or Protection) at the start of Rex's Turn. If they are Overhealed (they did not gain any health or protection) by this effect they gain 25% Turn Meter in addition (or Defense Up or Offense Up or Critical Chance/Damage Up). If a clone was healed effectively by this, Rex gains Potency Up.
This is of course a maxed rank ability.
Brothers in Arms
Clone Allies gain 10/12/14/16/18/20% maximum health, and all other allies gain half that amount. In addition, whenever an ally suffers damage, all Clone Allies gain 2/4/6/8/10% Turn Meter and a 10/15/20% chance to gain Defense Up for 1/2 rounds.
These changes of course come with no change to his stats. What do you guys think?