6 years ago
CT "Boil" - (Kit Idea) - New 212th Squad
Hello everyone,
Writing another kit for Clone Trooper Boil of the 212th. What bugs me is that most not-so important Clones have clone trooper digits, but Boil and Waxer seem to have been left out.
Alright, let's get into it:
Name: CT "Boil"
Tags: Light Side, Clone Trooper, Tank, 212th
Description: Versatile Clone Tank that becomes stronger with 212th allies
Model: Phase 2 Clone trooper with Blaster and yellow 212th armor markings.
Power:29347
Speed: 141
Max Health: 41211
Max Protection: 49839
Abilities:
1) DC-15S Carbine (Basic Ability - Omega) Final Text:
Deal physical damage to target and grant a random Taunting ally 10% protection. If no allies are Taunting, Boil recovers 10% protection.
2) Provide Cover (Special Ability - Omega) Final Text: (Cooldown:3)
Dispel all debuffs on target ally. Then, other 212th allies gain Evasion Up for 2 turns. If no allies are Taunting, Boil Taunts for 2 turns and grants target ally 35% turn meter.
3) Fortify Positions (Special Ability - Omega) Final Text: (Cooldown:4)
Grant target ally the Fortify unique buff for 2 turns which cannot be prevented or dispelled. If Boil uses this abillity on himself or another Taunting ally, all non-Taunting allies gain 30% turn meter.
Fortify - +50% Tenacity and Counter Chance. Cannot drop below 50% health.
4) Ghost Company's Finest (Unique Ability - Zeta) Final Text:
Boil gains +30% Defence and Offence for each active 212th ally. If Waxer is present, he gains half the amount. Boil also gains 5% turn meter whenever a Clone or 212th ally takes a turn which cannot be prevented. He also gains 50% turn meter and +50% Tenacity (stacking) each time a 212th ally is defeated.