Forum Discussion
Ichiraikou
6 years agoSeasoned Ace
In the game, all abilities for all characters are always ordered by: basic - specials (one or more) - leadership (if present) and unique (one or more, if present). Yet here you decide to order them basic- special- unique and then another special. What torture is this??!! The part of my brain that handels pattern recognition is screaming in agony!!!!!!
The kit itself is actually rather nice. I do have some issues with it, namely wording and a few actual kit design choices. But it does look really nice.
DC-15S Carbine (basic):
Provide Cover (Special Ability):
Fortify Positions (Special)
I Guess We're the Best (Unique Abillity - Zeta)
Overall a nice kit idea.
The kit itself is actually rather nice. I do have some issues with it, namely wording and a few actual kit design choices. But it does look really nice.
DC-15S Carbine (basic):
Spoiler
This ability is good. But the wording is a bit weird. Personally I would word it like this:
Deal Physical damage to target enemy and another random Taunting ally Recovers 10% Protection. If no other allies are Taunting, Boil Recovers 10% Protection instead.
P.s. "Ability" is spelled with 1 "L", just throwing that in here...
This ability is good. But the wording is a bit weird. Personally I would word it like this:
Deal Physical damage to target enemy and another random Taunting ally Recovers 10% Protection. If no other allies are Taunting, Boil Recovers 10% Protection instead.
P.s. "Ability" is spelled with 1 "L", just throwing that in here...
Provide Cover (Special Ability):
Spoiler
This ability is the one I do actually have some problems with. This is supposed to be a 212th team right? I'm assuming with General Kenobi? The most taunting character in the entire game? I don't think it synergies enough for something like that condition. Personally I think it would be nice if this was a low cost taunt. Like: 1 turn taunt, 2 turn cooldown and an effect when he doesn't gain taunt, something lik this:
Dispel all debuffs on target ally and all 212th allies gain Evasion Up for 2 turns. If no allies are Taunting, Boils Taunts for 1 turn. Otherwise he gains 35% Turn Meter. (cooldown: 2).
Another idea was to have him react to other taunts from allies. Something like this:
Dispel all debuffs on target ally and all 212th allies gain Evasion Up for 2 turns. Boil Taunts for 2 turns. If another 212th ally gains Taunt while Boil is Taunting, Boil dispels Taunt from himself, gains 35% Turn Meter, and applies Protection Up to both himself and Taunting 212th allies. (cooldown 3)
Or maybe even a combination of the 2, but you get the general idea. The ability just needs to do something more with this. Either give him effects when he doesn't gain taunt or have him react to other taunting allies in some manner.
This ability is the one I do actually have some problems with. This is supposed to be a 212th team right? I'm assuming with General Kenobi? The most taunting character in the entire game? I don't think it synergies enough for something like that condition. Personally I think it would be nice if this was a low cost taunt. Like: 1 turn taunt, 2 turn cooldown and an effect when he doesn't gain taunt, something lik this:
Dispel all debuffs on target ally and all 212th allies gain Evasion Up for 2 turns. If no allies are Taunting, Boils Taunts for 1 turn. Otherwise he gains 35% Turn Meter. (cooldown: 2).
Another idea was to have him react to other taunts from allies. Something like this:
Dispel all debuffs on target ally and all 212th allies gain Evasion Up for 2 turns. Boil Taunts for 2 turns. If another 212th ally gains Taunt while Boil is Taunting, Boil dispels Taunt from himself, gains 35% Turn Meter, and applies Protection Up to both himself and Taunting 212th allies. (cooldown 3)
Or maybe even a combination of the 2, but you get the general idea. The ability just needs to do something more with this. Either give him effects when he doesn't gain taunt or have him react to other taunting allies in some manner.
Fortify Positions (Special)
Spoiler
This is a nice ability. I do think the Fortify buff can be a little overpowered. Especially since it can be placed on any ally (not even limited to 212th only or have specific effects for 212th allies only). But it's limited to 1 ally so it's overall pretty good. I do think the turn meter bonus when he places it on himself or a taunting ally should be for all non-taunting allies (not just all other allies). Is a little better and more explicit. But that's all.
This is a nice ability. I do think the Fortify buff can be a little overpowered. Especially since it can be placed on any ally (not even limited to 212th only or have specific effects for 212th allies only). But it's limited to 1 ally so it's overall pretty good. I do think the turn meter bonus when he places it on himself or a taunting ally should be for all non-taunting allies (not just all other allies). Is a little better and more explicit. But that's all.
I Guess We're the Best (Unique Abillity - Zeta)
Spoiler
Only have 2 issues here: 1, he has no unique synergy with Waxer, and 2, the wording.
I know you als have a kit idea for Waxer (looking at that one later), so I''m a bit disappointing the 2 don't seem to have any unique synergy. Like Fives and Echo do. Especially with the name of this ability.
Other than that the wording is kinda weird. I suggest this:
At the start of battle, Boil gains +30% Offence and Defence for each 212th ally. If Waxer is an ally, he also gains these bonuses.
At the start of each other 212th or Clone ally's turn, Boil gains 5% Turn Meter, which can't be Prevented. In addition, whenever another 212th ally is defeated, Boil gains 50% Turn Meter and +50% Tenacity (stacking) until the end of Battle.
Only have 2 issues here: 1, he has no unique synergy with Waxer, and 2, the wording.
I know you als have a kit idea for Waxer (looking at that one later), so I''m a bit disappointing the 2 don't seem to have any unique synergy. Like Fives and Echo do. Especially with the name of this ability.
Other than that the wording is kinda weird. I suggest this:
At the start of battle, Boil gains +30% Offence and Defence for each 212th ally. If Waxer is an ally, he also gains these bonuses.
At the start of each other 212th or Clone ally's turn, Boil gains 5% Turn Meter, which can't be Prevented. In addition, whenever another 212th ally is defeated, Boil gains 50% Turn Meter and +50% Tenacity (stacking) until the end of Battle.
Overall a nice kit idea.
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