Forum Discussion
7 years ago
Updating for Wave 6 Results
Notes: Strafe was disabled, middle node assault platoon was 4/6 and the south node supplies was disabled 6/6 ... moved many of best mods on to these teams, I don't think C+/B- mods can't work effectively here.
zVeers Troopers + zzThrawn
Really enjoy this team and it's one of the few, maybe the only, that can brute-force muscle through the rebels reliably without an emphasis on ability block / +1 CD or TM removal. Passing the taunts back and forth between Shore / Storm and the timing of those is key. Fracturing the right targets with Thrawn (I fracture the Hoth Commander) and who to focus first first is key (I had two elite Hoth Commanders and focus fired on the one I did't fracture). Once you get the first enemy to drop you're in good shape with the zeta on Veers. I plan to take Snow and Storm to G12 before next TB. Storm is sneaky great with his expose on basic for a non-crit. Helps with the focus fire for sure. Just make him and Shore fast so they cycle through their specials quick.
https://i.imgur.com/RPcNdek.png
zDK lead AOE / Ability Block / +1 CD Team
This squad was very good, controlled nearly the entire match flawlessly, but I had Boba get focus fired on late - learning there as I need to fill that spot with an Empire unit to benefit from the DK protection regeneration lead. Likely I'll turn to Magmatrooper or Gar. Need to build them up though as they are only gear 8 currently. Still - HIGHLY recommend the zeta on DK. No tank here - very strong zeta on DK lead - almost built specifically for these enemies. Tarkin is huge for TM removal and cc / cd down to lessen damage, DT is amazing for 2x attacks and daze / stun, and TFP is great on those Rebel officers that can get foresight with his buff block skill. Just trying to aoe crit / debuff everywhere to keep the rebels ability blocked and also use DT in there to +1 CD them in case something does slip through.
https://i.imgur.com/bTriPmO.png
zDV Sith Comp
This is my favorite team to play - EP and DV are two of my favorite characters and extremely effective vs. these Rebel enemies. CG permitted DN to be Elite-Tier in these TBs by allowing the cooldown on annihilate to roll over each phase and putting such a priority on controlling Rebel special abilities with his +1 CD AOE. He annihilated two characters in this battle. EP is huge here shocking the rebel officers to prevent foresight spam and the rebel pilot to prevent TM gain and the rebel solider's taunt....all while removing tons of TM from all enemies on a basic attack. DV + EP is elite tier combo in DS TB. Sith Trooper puts o down on the enemy and takes all the heat for the squad with a permanent taunt. SA is the bus driver for turn meter and lands you a key stun here an there - mostly she's just keeping the TM rolling however.
https://i.imgur.com/ZhM25K7.png
https://i.imgur.com/sylGiIa.png
Notes: Strafe was disabled, middle node assault platoon was 4/6 and the south node supplies was disabled 6/6 ... moved many of best mods on to these teams, I don't think C+/B- mods can't work effectively here.
zVeers Troopers + zzThrawn
Really enjoy this team and it's one of the few, maybe the only, that can brute-force muscle through the rebels reliably without an emphasis on ability block / +1 CD or TM removal. Passing the taunts back and forth between Shore / Storm and the timing of those is key. Fracturing the right targets with Thrawn (I fracture the Hoth Commander) and who to focus first first is key (I had two elite Hoth Commanders and focus fired on the one I did't fracture). Once you get the first enemy to drop you're in good shape with the zeta on Veers. I plan to take Snow and Storm to G12 before next TB. Storm is sneaky great with his expose on basic for a non-crit. Helps with the focus fire for sure. Just make him and Shore fast so they cycle through their specials quick.
https://i.imgur.com/RPcNdek.png
zDK lead AOE / Ability Block / +1 CD Team
This squad was very good, controlled nearly the entire match flawlessly, but I had Boba get focus fired on late - learning there as I need to fill that spot with an Empire unit to benefit from the DK protection regeneration lead. Likely I'll turn to Magmatrooper or Gar. Need to build them up though as they are only gear 8 currently. Still - HIGHLY recommend the zeta on DK. No tank here - very strong zeta on DK lead - almost built specifically for these enemies. Tarkin is huge for TM removal and cc / cd down to lessen damage, DT is amazing for 2x attacks and daze / stun, and TFP is great on those Rebel officers that can get foresight with his buff block skill. Just trying to aoe crit / debuff everywhere to keep the rebels ability blocked and also use DT in there to +1 CD them in case something does slip through.
https://i.imgur.com/bTriPmO.png
zDV Sith Comp
This is my favorite team to play - EP and DV are two of my favorite characters and extremely effective vs. these Rebel enemies. CG permitted DN to be Elite-Tier in these TBs by allowing the cooldown on annihilate to roll over each phase and putting such a priority on controlling Rebel special abilities with his +1 CD AOE. He annihilated two characters in this battle. EP is huge here shocking the rebel officers to prevent foresight spam and the rebel pilot to prevent TM gain and the rebel solider's taunt....all while removing tons of TM from all enemies on a basic attack. DV + EP is elite tier combo in DS TB. Sith Trooper puts o down on the enemy and takes all the heat for the squad with a permanent taunt. SA is the bus driver for turn meter and lands you a key stun here an there - mostly she's just keeping the TM rolling however.
https://i.imgur.com/ZhM25K7.png
https://i.imgur.com/sylGiIa.png
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