Darth Bane Unique Omicron Not Working Fully in GAC
So Used See & Bane in GAC. Bane has Unique Omi. After he died, SEE was able to be ability blocked. The language in the Omi description is a bit confusing, but most seem to agree the way it reads is that all of the ability persists after his defeat (not just gac portion). I'll submit a bug report. Anyone else experience?
While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith:
- Bane gains 75% Mastery, Max Health, and Max Protection - Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle - At the start of battle, Bane takes a bonus turn
These effects persist if Bane is defeated.
what's the point of this persisting it only benefit's bane.
"TargetEadu;c-2461048" wrote: Another explanation is that the Omicron benefits were supposed to extend to the other Sith and persist, but that functionality was removed before release.
That’s how it was intended to work. Rather than fix the bug CG decided to go the MSF route and blame the text rather than put manpower into fixing the broken mechanic
The other Sith never got the Omicron benefits like the +75% Mastery. That was always on Bane only. Or at least it was in the final revealed kit.
"TargetEadu;c-2461048" wrote: Another explanation is that the Omicron benefits were supposed to extend to the other Sith and persist, but that functionality was removed before release.
That’s how it was intended to work. Rather than fix the bug CG decided to go the MSF route and blame the text rather than put manpower into fixing the broken mechanic
The other Sith never got the Omicron benefits like the +75% Mastery. That was always on Bane only. Or at least it was in the final revealed kit.
Correct, the other sith never got the benefits from the omicron but the way the omicron read was that it was supposed to persist after bane was defeated. The entire unique. It didn’t work like that on release, so rather than fix the bug and make it work like kit read, they decided to just change the wording of the kit to match the functionality and that’s why people are upset and rightfully so.
Yes.
I’m confused how that relates to the point I was trying to make, though.
"TargetEadu;c-2461048" wrote: Another explanation is that the Omicron benefits were supposed to extend to the other Sith and persist, but that functionality was removed before release.
That’s how it was intended to work. Rather than fix the bug CG decided to go the MSF route and blame the text rather than put manpower into fixing the broken mechanic
The other Sith never got the Omicron benefits like the +75% Mastery. That was always on Bane only. Or at least it was in the final revealed kit.
Correct, the other sith never got the benefits from the omicron but the way the omicron read was that it was supposed to persist after bane was defeated. The entire unique. It didn’t work like that on release, so rather than fix the bug and make it work like kit read, they decided to just change the wording of the kit to match the functionality and that’s why people are upset and rightfully so.
Yes.
I’m confused how that relates to the point I was trying to make, though.
If it makes you feel any better, CG is confused about the whole character.
"HumbleMumble;c-2460982" wrote: So Bane as a lead with another random Sith can beat Leia but CG will nerf the mechanic that lets Bane replace Wat as a SEE lifter? Which clearly was the intended and communicated behavior from CG. Bane will still be a great character but it’s just strange to do a character rollout in this way.
According to the post, the thing they’re removing from the skill description was never in the game. So it’s not a nerf, it’s a clarification on how the skill actually works.
Bane was advertised as a replacement for wat. Techs from Wat persist thru his defeat. Bane doesnt work that way. Players assumed based on information received from cg that bane would give kind of similar functions as wat. But it is just half cooked dish. Yes, Bane is great, but it seems Wat would still be with See. But the idea was to remove Wat from using with See. At least Bane was presented this way.
I’m not denying that. Just saying it’s not a nerf. However, I’m on the refund Omi team. Just seems fair when you have to change the description because you realized the way it’s written is misleading.
Removing the sentence because Bane's bonuses persisting only to himself after death sounds stupid, does it not? At least you're removing the sentence. By the way, there was no confusion about it. It's poorly worded and was done so to sell Bane as a Wat replacement. That's how it was pitched to us, we bought it, and then it got screwed up.. Wat should re-enter the chat since the Unique goes down the toilet once Bane dies for the most part. You realize people are using Wat since tank tech persists after death, right? If it's not gonna work the same, then don't say it will.
Bane's cool when he's alive, but it sucks it's not the way you had us all believing. Perhaps CG should get some folks on the team to help them analyze their wording, since there are so many things in their kits that are poorly worded or left vague.
I think people take "Wat replacement" role of Bane way too literally. Pretty obvious he was intended to give SEE ability to duo most squads in the game, which SSE+Wat already did before. Does Bane achieve this role? Obviously big YES, it's one of the most overpowered characters ever released in the game. And if someone still prefer Wat... well, they can have it and also have another overpowered duo squad (Bane leader+another sith). Can't see any reason to complain here, really.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,240 PostsLatest Activity: 17 minutes ago