5 years ago
Darth-Maul (Gangster)
A devastating attacker, who punishes teams with debuffs, and uses debuffs to give himself more power.
Basic- (Focused Slash) Deal physical damage to enemy, and for each debuff on Maul this attack deals 10% more damage.
Special- (Hatred) Grant all scoundrel allies accuracy down for 2 turns, and offense up, critical chance up, and advantage up for 2 turns. Maul gains 15% more damage for each scoundrel ally until the next time he attacks.
Special- (Ferocious Throw) Deal Physical damage to all enemies, for each critically hit enemy he inflicts buff immunity on them for 2 turns. This attack deals 25% more damage if Maul is Debuffed, and 50% more if the enemy is buffed.
Leader- (Undisciplined Anger) All scoundrel allies have +35 speed, but 10% less accuracy. All scoundrel allies gain 10% offense stacking for each debuff that is on them. Then after they use there next turn they lose this offense bonus and lose all debuffs on them.
When a scoundrel ally is inflicted with a debuff he heals 10% max health and 5%max protection.
Unique- (Revenge) Darth Maul +20% offense, critical damage, and critical chance. If Darth Maul is attacking a Sith enemy he has +50% health steal, 5% less accuracy, and +20% damage. Whenever another ally dies Maul gains 100% turn meter and +200% damage for his next attack.