Forum Discussion
5 years ago
Below is a kit rework I did for Maul recently (just for fun - the character has some op-ness but also a high chance to make your whole squad worse). The idea was based on someone suggesting CG add an "insane robo-leg Maul". I went from there, and I also recalled that CG's Carbonite Han April Fools got more ridiculous as it went, so I emulated that a little?.
Kit reveal!
UNIT NAME: Darth Maul (Insane Robo-Leg)
ALIGNMENT: Dark
CATEGORIES: Dark Side, Attacker, Sith
Sith attacker who inflicts unreliable debuffs on the enemy and exacts a terrible vengeance.
ABILITIES:
Basic: CONTAGIOUS MADNESS
FINAL TEXT: (OMEGA) Deal physical damage to target enemy, with a 55% chance each to inflict confuse, fear, and shock. If target enemy was already debuffed, Maul gains frenzy for 2 turns.
Special: FEARSOME SHRIEK
FINAL TEXT: (OMEGA) Deal special damage to target enemy and inflict daze on all enemies for 1 turn. If Savage Oppress is an ally, he is called to assist. If Mother Talzin is an ally, Maul recovers 20% health and 20% protection.
Unique: KENOBI!!
FINAL TEXT: (ZETA) Maul gains 5% defense penetration for each Jedi enemy and 5% health steal for each Nightsister ally. At the start of each of his turns, Maul has a 20% chance to gain Somnambulant Rage. If General Kenobi or Obi-Wan Kenobi (Old Ben) are present as allies or enemies, apply defense down, ability block, deathmark, shock, and 5 damage over time effects to that character. These debuffs cannot be copied or dispelled. If defeated, General Kenobi and Obi-Wan Kenobi (Old Ben) cannot be revived.
Somnambulant Rage: Darth Maul has -50% speed and misses the next turn. While Darth Maul has Somnambulant Rage, any ally who uses a basic ability also has a 70% chance each to apply stun and armour shred to themselves. These debuffs expire the next time Maul gains frenzy or inflicts daze on an opponent.
Kit reveal!
UNIT NAME: Darth Maul (Insane Robo-Leg)
ALIGNMENT: Dark
CATEGORIES: Dark Side, Attacker, Sith
Sith attacker who inflicts unreliable debuffs on the enemy and exacts a terrible vengeance.
ABILITIES:
Basic: CONTAGIOUS MADNESS
FINAL TEXT: (OMEGA) Deal physical damage to target enemy, with a 55% chance each to inflict confuse, fear, and shock. If target enemy was already debuffed, Maul gains frenzy for 2 turns.
Special: FEARSOME SHRIEK
FINAL TEXT: (OMEGA) Deal special damage to target enemy and inflict daze on all enemies for 1 turn. If Savage Oppress is an ally, he is called to assist. If Mother Talzin is an ally, Maul recovers 20% health and 20% protection.
Unique: KENOBI!!
FINAL TEXT: (ZETA) Maul gains 5% defense penetration for each Jedi enemy and 5% health steal for each Nightsister ally. At the start of each of his turns, Maul has a 20% chance to gain Somnambulant Rage. If General Kenobi or Obi-Wan Kenobi (Old Ben) are present as allies or enemies, apply defense down, ability block, deathmark, shock, and 5 damage over time effects to that character. These debuffs cannot be copied or dispelled. If defeated, General Kenobi and Obi-Wan Kenobi (Old Ben) cannot be revived.
Somnambulant Rage: Darth Maul has -50% speed and misses the next turn. While Darth Maul has Somnambulant Rage, any ally who uses a basic ability also has a 70% chance each to apply stun and armour shred to themselves. These debuffs expire the next time Maul gains frenzy or inflicts daze on an opponent.
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