Darth Revan Fan touch up with Tactical Supremacy
So Darth Revan is a great character and Really doesn't need a touch up. However I feel a light add which would be more Lore accurate would be having Darth Revan grant his Sith Empire Allies with Tactical Supremacy. Especially since Darth Revan was really great at Strategizing. I will say if Thrawn and Revan were in the same era and same team, the Galaxy would be dominated by these 2. Ill show the light addon to a few abilities. Would be a cool to see what can be done since most of the Sith Empire hang under Darth Malgus. Yet Darth Revan's lead is still awesome. Here's my take on it. Ill put a reminder of what Tactical Supremacy is in the abilities it is in. Also some fun little synergy with HK-47 since Revan sent him on assassination trips. Cool little nod to HK's stories.
Insanity:
Deal Special damage to target enemy and inflict Fear on them and enemy leader for 1 turn. If the target is the leader, or if the leader is defeated, inflict Fear on all enemies for 1 turn. This Fear can't be copied, dispelled, or resisted and this attack can't be evaded. If Darth Revan is in the lead, Sith Empire Allies gain Tactical Supremacy for 2 turns.
Fear: Miss the next turn, can't use abilities, and can't evade. Increase cooldowns by 1 and Fear expires on taking damage from an attack.
Tactical Supremacy: +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn
Lord of the Sith:
Sith Empire allies are immune to Turn Meter reduction while they are debuffed, and gain 10% Critical Chance and 15 Speed for each of their own debuffs. At the start of each Sith Empire ally's turn, they gain 5 stacks of Ferocity for 2 turns.
If all allies are Sith Empire at the start of battle (excluding summoned allies), Sith Empire allies have +50% Critical Damage, and gain Tactical Supremacy for 2 turns at the start of battle and when the Enemy leader is Defeated.
At the end of each turn, if an enemy fell below 50% Health during that turn, inflict Deathmark on the enemy leader for 1 turn if Darth Revan is in the leader slot and not the ally slot. This Deathmark can't be copied, dispelled, evaded, or resisted.
Conqueror:
Darth Revan has +100% Defense Penetration. At the start of each Sith Empire ally's turn, dispel all Foresight on all enemies, which can't be evaded. If Darth Revan is in the leader slot, HK-47 starts the encounter with Stealth for 2 turns and has his Leadership ability active until he is defeated. When HK-47 uses Assassination Protocol for the first time, HK-47 gains Stealth and Tactical Supremacy for 2 turns.
When a Sith Empire ally is inflicted with Ability Block or Stun, they dispel that debuff and gain Ferocity for 2 turns.
Enemies can't assist or attack again if their attack is targeting Darth Revan.