Darth Vader [Possible conquest character]
## Darth Vader (Fractured) — From the Kenobi series (Conquest Character Concept Idea)
**Alignment**: Dark Side
**Categories**: Sith, Empire, Attacker, Leader
**Description**: A rage-fuelled enforcer torn between Anakin's past and Vader's future. Excels at punishing Jedi and empowering Empire allies through fear and trauma.
### Ideal Synergy
**Recommended Leader**: Darth Vader (Fractured)
**Optimal Allies**:
Tarkin, Piett, Scout Trooper, Stormtrooper, Magma Trooper, Snowtrooper, Inquisitors units
**Faction Synergy**:
- Full synergy with the above units, focused on Empire control, turn meter manipulation, and battlefield suppression
- Partial synergy with other Empire units (e.g., Veers, Thrawn, etc.)
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### Basic: *Crushing Remnant*
Deal Physical damage to target enemy. If the enemy is a Jedi, inflict Stagger and Healing Immunity for 2 turns.
If this attack defeats an enemy, Vader gains 20% Offense (stacking) until end of battle.
---
### Special 1: *Hatred Unleashed* — Cooldown: 3
Vader channels his fury, granting **100% Turn Meter to the weakest allied Empire unit** (based on current Health).
Then, call a **random Empire ally to assist**, dealing +25% damage if the target is a Jedi.
If the assisting ally defeats the target, Vader gains **Retribution and Offense Up** for 2 turns.
If Vader is below 50% Health, he also gains **Damage Immunity** for 1 turn.
If this ability is used **4 times within a single battle**, Vader’s helmet fractures.
Upon fracturing:
- Vader is inflicted with **Defence Down**, **Healing Immunity**, and **Fractured Exposure** *(next hit against Vader is guaranteed to critically strike)*
- Vader **cannot gain any positive status effects** (buffs, healing, turn meter, etc.) for the rest of the battle, His base damage is increased by 10% per non-defeated empire ally.
If *Hatred Unleashed* is used a **fifth time** after fracturing:
- **50% chance** to **repair the helmet**, removing all Fractured effects and restoring buff access
- **50% chance** to **instantly defeat Vader**, overwhelmed by his own rage
- This effect can only trigger once per battle
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### Special 2: *Fractured Identity* — Cooldown: 4
Vader cleanses all debuffs from Empire allies, then inflict on the **strongest enemy**: **Stagger**, **Defence Down**, and **Healing Immunity** on that enemy for 2 turns.
These effects **cannot be evaded**.
If GL Kenobi is present on the enemy squad, this ability deals **double damage** and inflicts **Ability Block** for 2 turns.
If Vader is below 50% Health, he gains **Damage Immunity** for 1 turn.
**In Territory Wars**:
> He is no longer the Jedi you knew. This ability fractures the battlefield, tormenting the foe with unrelenting trauma. *(Inflicts Fear for 2 turns)*
All enemy units are inflicted with **Healing Immunity** and **Defense Down** for 3 turns.
All Empire allies gain **Heal Over Time** and **Protection Up (20%)** for 3 turns.
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### Leader: *Hunt the Past*
Empire allies gain **+15% Offense** and **+10 Speed**.
Sith allies gain **+10% Critical Damage**.
Whenever an Empire ally defeats an enemy, all allies recover **15% Health and Protection**.
**Enraged Buff**:
If the enemy leader is **Jedi Master Mace Windu** or **General Kenobi**, Vader gains **+30 Speed** and starts with **Retribution** for 2 turns.
While Enraged, Vader also gains **+25% Offense** and **+50% Counter Chance**.
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### Unique: *I Am What You Made Me*
At the start of battle, Vader gains +20% Tenacity and +20% Offense.
Whenever Vader is damaged by a Jedi, he gains 5% Turn Meter and recovers 5% Protection.
If Vader is the last ally standing, he gains Fearless (can’t be defeated for 2 turns).