Forum Discussion

Nightcapser's avatar
3 months ago

Darth Vader Rework Concept

Unit name: Darth Vader
Affiliation: Dark Side
Tags: Attacker, Sith, Empire

BASIC: Terrifying Swing 

Old Text:

Deal Physical damage to target enemy with an 80% chance to inflict Ability Block for 1 turn, increased to 100% if the target is Jedi or Rebel. This attack can't be evaded or resisted by Jedi and Rebel enemies.

New Text:

Deal Physical damage to target enemy twice, inflict Ability Block for 1 turn and trigger all stacks of Damage Over Time on target enemy. This attack can't be evaded or resisted and deals double damage to Jedi and Rebel enemies.

SPECIAL 1: Force Crush (CD=5)

Old Text:

Deal Physical damage to all enemies and inflict Speed Down and 3 Damage Over Time effects for 2 turns. This attack can't be Countered.

New Text: (Omicron)

Deal Physical damage to all enemies and inflict Speed Down and 3 Damage Over Time effects for 3 turns. Inflict Stun on target enemy and enemy leader for 1 turn. This attack can't be Countered and has +10% Offence for each stack of Damage Over Time on enemies

While in Territory Battles: Deal additional True damage and remove 10% Turn Meter for each stack of Damage Over Time on enemies. Inflict all enemies with Healing Immunity for 2 turns, which can't be dispelled or resisted.

SPECIAL 2: Culling Blade (CD=4)

Old Text:

Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 50% more damage for each effect dispelled, increased to 100% against raid bosses, and grants 100% Turn Meter if the target is defeated. This attack has +25% Critical Chance and can't be evaded.

New Text:

Deal Physical damage to target enemy and inflict Armor Shred until the end of battle and Stagger for 1 turn. This attack deals 50% more damage for each debuff on target enemy, increased to 100% against raid bosses, and grants Bonus Turn if the target is defeated. This attack has +25% Critical Chance, can't be evaded and enemies, defeated by this ability can't be revived

SPECIAL 3: Merciless Massacre (CD=9) (Zeta)

Old Text: 

Gain Merciless and take a bonus turn after this one. All enemies gain Merciless Target, which can't be evaded or resisted. When Darth Vader uses an ability, Merciless Target is removed from the target enemy and Darth Vader takes a bonus turn. If the target did not have Merciless Target, Merciless expires and Merciless Target is removed from all remaining enemies. Darth Vader can ignore taunt effects when targeting enemies with Merciless Target.

Merciless: +50% Offense (does not stack with Offense Up), +50% Critical Chance, and +50% Critical Damage; immune to Fear, Stun, and Turn Meter manipulation and Darth Vader's bonus turns do not trigger other characters' effects based on bonus turns or Turn Meter gain.

Merciless Target: Darth Vader must target a unit with this or a taunt effect, can ignore Taunt to target this unit, and takes a bonus turn after using an ability while targeting this unit.

New Text:

Gain Merciless and take a bonus turn after this one. All enemies gain Merciless Target, which can't be evaded or resisted. When Darth Vader uses an ability, Merciless Target is removed from the target enemy and Darth Vader takes a bonus turn. If the target did not have Merciless Target, Merciless expires and Merciless Target is removed from all remaining enemies. Darth Vader can ignore taunt effects when targeting enemies with Merciless Target. Each time Darth Vader deals damage to an enemy target with a Merciless Target, Darth Vader gains +25% Offence (stacking, max 125%) as long as one of the enemies has a Merciless Target. Darth Vader loses this bonus when he deals damage to an enemy without a Merciless Target. 

Merciless: +50% Offense (does not stack with Offense Up), +50% Critical Chance, and +50% Critical Damage; immune to Fear, Stun, and Turn Meter manipulation and Darth Vader's bonus turns do not trigger other characters' effects based on bonus turns or Turn Meter gain.

Merciless Target: Darth Vader must target a unit with this or a taunt effect, can ignore Taunt to target this unit, and takes a bonus turn after using an ability while targeting this unit.

LEADER: Inspiring Through Fear (Zeta)

Old Text:

Empire and Sith allies have +30% Offense and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. While Darth Vader is alive, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them.

New Text: (Omicron)

Empire and Sith allies have +35% Offense, +15 Speed and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. While Darth Vader is alive, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them.

While in Territory Battles: Imperial allies have an addition +60% Health and Mastery and +15 Speed. Whenever an Imperial ally removes Turn Meter on enemy, dispel all debuffs from this ally and all buffs from this enemy and this enemy gain 2 stacks of Damage Over Time for 2 turns.

UNIQUE: No escape (Zeta) 

Old Text:

At the start of each encounter, Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, and Rebel enemy.

Darth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires. Whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies.

New Text: (Omicron)

At the start of each encounter, Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, and Rebel enemy. Enemies can't gain Stealth whenever Dart Vader is active.

Darth Vader is immune to Turn Meter reduction and recovers 5% Health and 5% Protection whenever a Damage Over Time effect on an enemy expires. 

While in Territory Battles: At the start of battle, Darth Vader gains +50% Max Health and Max Protection for each active Sith or Empire ally. In addition, he gains +5% Offense, Critical Chance and Critical Damage (stacking) for each Damage Over Time inflicted on an enemy. When he defeats an enemy, the cooldown of Culling Blade is reset.

About SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,422 PostsLatest Activity: 33 minutes ago