Mephisto_style wrote:This is such a _______ perspective. +stuff
At no point in your reply did you even mention datacrons. So, it's the actual match-making you don't like? Why didn't you say that in the first place?
In that case I present to you the Activity Score (original idea of Egnard I believe).
The biggest issue with GAC is a mismatch of rosters due to the lack of activity of some players.
Each player is given an activity score, that affect rewards in any way. The max Activity Score is +10 and the minimum is -10. Players are matched on Skill Points (as they are now). However, instead of playing the nearest 7 players to them, there is a secondary matching system which is the Activity Score. Players play players with the same Activity Score, rather than the nearest 7 on the table.
If you score 0-10 points in a GAC with 0-1 attempts you score -2 AS points.
If you battle more than once, but not more than teams deployed in 1 zone ( or 2 battles in total for leagues with only 1 team defence zones) you score -1 AS points.
If you battle up to the amount of teams for 2 zones (3 battles for 1 defence zone leagues) you score 0 AS points.
If you battle up to the amount of teams deployed for 3 zones (4 battles for 1 defence zone leagues) you score 1 AS point.
If you battle as many times as there are defensive teams (or 5+ battles for 1 defence zone leagues) you score 2 AS points.
As stated earlier +10 and -10 are the max/min scores, so once you hit these numbers you hit a ceiling/floor until you start to lose/gain AS points.
I think this is a very simple and elegant way of fixing GAC.