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TanneRDZS
Seasoned Vanguard
3 months ago

Datacron LVL9 Concpets

Since the creativity of the datacron level 9 bonuses have been lacking for the past couple sets I thought up some ideas that can be interesting, not just the basic reused bonuses that CG has been doing lately (apart from the Focused DCs).

 

Jedi Knight Revan 

Revan's abilities are cannot be evaded or countered, he is immune to Fear and deals 50% more damage with Basic Attacks. 

Revan gains additional 70% Max Health, Max Protection, Defense, Health Steal, Tenacity, Critical Avoidence and Critical Damage and other Jedi allies gain half that amount. 

Whenever an enemy gains Marked, Revan gains +10% Offense and Defense (stacking, max to 100%) until the end of the battle. 

While Revan is in the ally slot, he can also be saved by Savior.

 

Darth Sion

Sion gains "Hatred" and removes "Hatred" from all other characters at the start of the battle (unless there is an enemy Darth Sion). 

Sion has +60% Max Health and Potency, and other Sith allies gain half that amount. Sion gains +30% Defense for each enemy with Pain and whenever an enemy with Pain critically hits Sion, they dispel all buffs from themselves. 

While Sion has "Hatred", Sith allies takes reduced damage from Health percent damage effects. 

Allied Darth Traya, Darth Nihilus and Darth Talon can ignore Taunt effects to target enemies with Pain or Isolate.

 

Rey (Dark Side Vision) 

If Supreme Leader Kylo Ren defeats the enemy that defeated Rey (Dark Side Vision), she revives with 100% Health, her cooldowns are reset, and she takes a Bonus Turn. 

If Sith Trooper is an ally at the start of the battle and they are defeated, they are also revived with 100% Health, otherwise they take a Bonus Turn and their cooldowns are reset. 

 

Darth Revan 

Darth Revan's abilities are cannot be evaded or countered and he has an additional 100% Defense Penetration. 

If all allies are Sith Empire at the start of the battle and Darth Revan is in the ally slot: 

Allies gain +10% Critical Chance and +15 Speed for each of their own debuff. At the start of each ally's turn they gain 5 stacks of Ferocity for 2 turns. Allies gain +50% Critical Damage and Defense Penetration. 

At the end of each turn, if an enemy falls below 50% Health, the enemy Leader is inflicted with Deathmark for 1 turn, which cannot be evaded, resisted or dispelled. 

 

Range Trooper 

Ranve Trooper has +50% Max Health and +100% Tenacity and has +5 Speed for each ally with Rertibution. 

Whenever Range Trooper is inflicted with Ability Block, Daze or Stun, he disples these and gain 50% Bonus Protection (stacking, max:100%, for 2 turns) 

Whenever an ally with Rertibution uses an ability during their turn, Range Troper is called to assist. 

If all allies are Imperial Troopers at the start of the battle, then all allies gain +50% Accuracy, Critical Damage and Critical Chance and whenever Range Trooper uses a special ability, he dispels all debuffs from all allies.

 

Luminara Unduli 

Jedi and Galactic Republic allies gain +10% Evasion and recover 10% of Luminara's Health at the start of their turns. Whenever a Jedi or Galactic Republic ally gain a buff they do not have, they also gain 1 stack of Heal Overtime for 2 turns. 

If the allied Leader is Queen Amidala, Luminara gains 100% Max Health and Defense and all allies gain 3 stacks of Heal Overtime at the start of the battle and Luminara's Heal Overtime effects from Master Healer's Blessing are no longer expire when an ally gains Protection Up. 

If Bariss Offe is an ally, she cannot be defeated while Luminara is active.

 

CT-7567 "Rex" 

501st allies gain +25% Max Health and Max Protection and Rex gains +100% Tenacity and he is called to assist whenever allied General Skywalker and Ahsoka Tano (Snips) uses a basic ability during their turn. 

Whenever a 501st ally gains Potency Up all other 501st allies gain Potency Up for 1 turn. 

Whenever Rex uses Form Up, he grants 10% Bonus Protection to 501st allies for each dispelled debuff for 2 turns. If there were no debuffs dispelled by Form Up, 501st allies gain +50% Offense and Defense for 2 turns. 

If the allied Leader is General Skywalker, he cannot be defeated while Rex is active.

 

Jedi Knight Luke Skywalker 

All Light Side allies gain +15% Critical Chance and Critical Damage, which is doubled for a Jedi allies. Jedi allies (except Old Republic Jedi) gains "Jedi's Will" at the start of the battle for 3 turns. 

While allies have "Jedi's Will" they have +100% Defense Penetration and their attacks are cannot be countered. 

Whenever an ally with "Jedi's Will" is defeated, Luke reduces his cooldowns by 1 and takes a Bonus Turn.

 

Ki-Adi Mundi 

Whenever Ki-Adi Mundi uses Adaptive Form, he recovers 40% Health and 30% Protection. 

Ki-Adi Mundi has +70% Defense Penetration and +10 Speed while in Ataru From and gains Offense Up, Critical Damage Up and Critical Chance Up for 2 turns whenever he changes to Ataru Form. 

Ki-Adi Mundi has +40% Tenacity and +100% Potency while in Makashi Form and gains Riposte, Defense Up and Health Steal Up for 2 turns whenever he changes to Makashi Form.

 

General Grevious 

At the start of the battle Grevious loses all Protection then gains as much max Health, then Grevious gains +30% Max Health, +75% Defense and Critical Avoidence. 

Grevious is immune to percent Health damage effects and cooldow increases.

 

The Armorer 

The Armorer gains 3 stacks of Beskar Armor at the start of the battle which cannot be prevented, copied or dispelled. The Armorer is called to assist whenever a Mandalorian ally attacks an enemy with Armor Shred. 

Whenever the Armorer gains 3 stack of Beskar Ingot, she gains 100% Turn Meter until every Mandalorian ally has at least 1 stack of Beskar Armor. 

If the allied Leader is any Bo-Katan: Light Side Mandalorian allies gain 200% Protection Up which cannot be prevented, copied or dispelled and Critical Hit Immunity for 3 turns.

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