Forum Discussion
3 years ago
"Ultra;c-2378804" wrote:"Bruellhusten123;d-258369" wrote:
Implementing Dodge chance as a stat is the first big FU.
Is it?
There is an alignment bonus that inflicts evasion down (-25% dodge on enemy) and accuracy up (+15% on allies) if anyone misses an attack, so that's -40% dodge chance
You can get +70% dodge chance if you roll all max RNG dodges (would require massive amounts of re-rolls)
its 2x10 + 2x20 + 2x30 => 120%
So a 120% Dodge chance LV that does AoEs only (safe cooldown reset) and gains 120% Mastery every turn. Maul adds more Ult charge increase and Candy too. safe cooldown reset should enable DV to go from MM to MM in a loop.
And I am pretty sure they did not conduct tests if that LV team can even be beaten by anything aside of LV with the same broken datacron.
So far there was no exclusive datacron.
And moving reroll mats to TW only and packs also sucks. And I am sure the good mechanics are yet again behind some big RNG wall as the previous chapters were.
"CG_Tusken_Meathead;c-2378800" wrote:
Thank you for taking the time to let us know how you feel
DCs already caused a drop off 10-20% of the playerbase in the 8m+ range that cares for TW. And yes thats mostly spenders.
I am a TW lead of a top 10 guild. And Datacrons did the following:
- we lost 20% of our players (10), and we lost less than most others.
- TW planning and offense phase cost 2-3 times as much efford as it was before. Offense instructions alone are so much more complex now.
- Player burnout is real. Datacrons are so complex that we have to stream defense deployments.
- I spend a few days every month with a few others to release comprehensive Datacron guidance for our alliance
- I have a very deep datacron roster. And while I win a lot with it, it does not feel rewarding. It feels like being thrown back to being 12 years old and winning a game by cheating. The feeling is the same, its just so much more expensive. It does not feel good at all.
Moving reroll mats away from conquest now eliminates any realistic chance for a F2P player to get a good datacron.
You could just ask players who have an idea about the game what this implies before you release it.
Even the previously Datacron positive players of my alliance... and they were very rare already... hate chapter 4.
But to not just rant:
Reducing sets to 2 active at the same time is a good thing. Full blown theorycrafting every month for numerous counters again and again is very painful and feels like wasted time considering the counter is gone in 2.5 months already (gotta get the DCs first before you can test them...)
Almost all of the guys up top play the game for the community. The game is just a vehicle to do something together with your guild and keep your old rusty vehicle in shape. But the road got very bumpy with datacrons. From how it looks you're pushing F2P off the cliff.
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