"HumbleMumble;c-2376153" wrote:
I would like to see someone from CG to explain what’s good/fun about datacrons. Besides forcing addicted whales to spend even more money, I understand that CG likes that. But what’s the upside to the actual game and playability?
The only feedback I’ve seen is Crumb asking for constructive criticism from the players on how they can change datacrons, but that’s a very defensive take, it’s like CG doesn’t even believe in their own product anymore. What’s the purpose CG, what are you trying to achieve? I want to hear from whoever is the product owner of either this game feature or the game as a whole. Speak to us.
25% tm + crit dmg = lot of fun