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10 years ago
"Aluxendr;56598" wrote:"TommySitt;56319" wrote:
As far as an additional challenge, HC had the Grand Arena, where you use three teams, and have to win 2 out of 3. Top players can hide between 1 and 3 of their teams depending on rank. You need to have a large bench, or at least 2 good teams and guess if their hidden team is op or cannon fodder, and match up accordingly. That was the most challenging part of the game for me. We should have a GA here as well.
Yet another good idea, and it would make Arena less of a snipe battle.
I don't think this would be good for the F2P crowd though; a lot of them only have a "top 5" squad
The Grand Arena would unlock last, maybe lvl 55-60. It worked well, since the players that hit the team lvl to unlock had similar capabilities. When you first start you can still rack up wins and reasonably high up the chain, and get some rewards. The whales will get there first, then some $50-$100 spenders, then lastly the f2p. F2p won't hit top 50 for a while, but they could certainly reach the top 100-200 in a week or two after the unlock. They would be facing off with others that lack a deep bench.
The other content in HC that I forgot about was guild raids (I think that was the name). Basically (and this requires a guild), each stage has a list of full gears that are dropped when completing a stage. The guild completes the stage, and whoever is first in the queue for the gear gets it. For example, If I'm in need for that purple computer thing to take a toon to lvl 7/purple, I would get in the queue (basically waiting in line) to get the next drop. The stage was an exact replica of a normal stage (LS/DS battle here), but the enemies have insanely high hp. It would take maybe 10 or more guild members to complete one battle, which would drop a complete gear. There was a ranking for most dmg in one attempt, and guild tokens were given out based on that. There was a shop to buy toons and gear specific to guild tokens. You also got guild tokens just for participating as well.
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