5 years ago
Death Trooper rework
Death Trooper
Dark Side, Empire, Imperial Trooper, Attacker
Basic - Track Down
Special 1 - Death Trooper Grenade
Special 2 - Terminate
Unique 1 - Specialized Trooper
High Command's Guard
Tell me what you think, guys.
LONG LIVE THE EMPIRE!!!
Dark Side, Empire, Imperial Trooper, Attacker
Basic - Track Down
Spoiler
Deal physical damage to target enemy with a 70% chance to attack again. Inflict Daze for 3 turns, which can't be resisted by Rebel enemies. If the target already has Daze, inflict Stun for 2 turns, which can't be resisted by Rebels.
Special 1 - Death Trooper Grenade
Spoiler
Deal physical damage to all enemies and dispel all buffs on them, inflict Healing Immunity for 2 turns with a 70% chance to also inflict Buff Immunity for 2 turns. Enemies who were not buffed have their cooldowns increased by 1. Rebel enemies cannot evade or Resist this attack.
Special 2 - Terminate
Spoiler
Deal physical damage to target enemy that cannot be evaded. If the target is suffering from any debuffs, this attack is a guaranteed critical hit. If there are any defeated enemies, also inflict Deathmark for 2 turns which can't be resisted. Otherwise, deal double damage. Targets defeated by this attack can't be revived.
Unique 1 - Specialized Trooper
Spoiler
At the start of battle and whenever Death Trooper defeats an enemy, gain the Deadeye buff. Whenever Deadeye expires or is dispelled, reset the cooldown of Terminate.
Deadeye: +100% Critical Damage and Potency. Expires whenever unit is Staggered.
Deadeye: +100% Critical Damage and Potency. Expires whenever unit is Staggered.
High Command's Guard
Spoiler
At the start of battle, all Empire allies with a Leader ability gain the Command buff. Whenever Death Trooper scores a critical hit, he and all allies with Command recover 20% Health. Death Trooper has a 50% chance to gain 100% Turn Meter whenever an ally with Command takes damage. Allies with Command can't be critically hit while Death Trooper is active. While Death Trooper is active, Imperial Trooper allies have +10% Health Steal.
Command:This unit's Leader ability is enabled even if it is not in the Leader slot or ally slot, but its stats are reduced by 25%
Command:This unit's Leader ability is enabled even if it is not in the Leader slot or ally slot, but its stats are reduced by 25%
Tell me what you think, guys.
LONG LIVE THE EMPIRE!!!