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BigRed0272's avatar
BigRed0272
Seasoned Newcomer
2 years ago

Dedicated store slot for credits in Raid Shop.

The new raid store needs dedicated and separate store slots for credits, and ship building materials. It would also be much appreciated if they had a large and small purchase amount too just like the gear in that store.
  • "Yrendar;c-2421879" wrote:
    No. The raid needs to drop those.


    Why not both?
  • What I don't want to do is actively micromanage my credits.

    Either sell large lots of credits I can buy once in a while (10M at a time, say) or passively drop credits with the raid, but far less than 10M.

    As has been pointed out other places, it takes between 6 and 7M credits to level a single character. it takes ~3M to buy a single mod, more to level it.

    If they're selling credits in 500k lots, it's not enough to do **anything** of import to an end game player. So if you want that 7M credits to level a character and increase their abilities, you have to start thinking about it the week before and make sure you're constantly checking the guild store for small lots of cash that will, over time, add up to what you will eventually need.

    This is not equivalent to so-called "fun" which is why we play games. Whether I agree or disagree with the pricing (and I probably disagree, b/c I'd like to see credits flow more freely in this game, but that's an argument for another day) is irrelevant here.

    Credits are a means to an end. We don't want to spend hours on the means to get the same end we could have in 10 seconds. If CG is happy with the price per credit, the difference between selling credits one at a time, or 1k at a time, or 1M at a time or 10M at a time is ... nothing at all, except convenience for the player.

    CG has done very significant work on things like Fleet load outs merely because it saves players from repeated button clicks that wouldn't be necessary with a better UI.

    Large credit lots are similar, but they require less than 3 minutes of programming work. This one is a no-brainer.
  • Actually, I need to clarify something here.

    As a resource management game, there will always be resources we micromanage. In particular character shards and ship blueprints, the latter of which we manage down to 1/330th of our goal, the former oftentimes as well.

    I'm not saying it's out of character to micromanage a resource in the game. What is out of character is going back to micromanaging a resource once we pass a certain phase in the game. Training droids are not a resource that any player micromanages after level 85. Imagine if the game stopped handing out training droids and you had to buy them again, and in tiny lots. It would be even worse if they encouraged you to trade them in to be converted to something else and then once your stockpile was much lower stopped giving them out.

    This is the case for credits. End game players simply didn't have to worry about were their next batch of credits were coming from. But for most of us (for all of us who actively buy good mods from the mod store when they show up) we are now returned to where we were in an earlier phase of the game.

    Yes, in early levels/stages one must micromanage credits. But for years now the game has allowed you to grow beyond that, while encouraging you to trade in your extra credits for mods.

    Now the credit income is dramatically slowed, and we're expected to micromanage our credit acquisition.

    This is a regression to an earlier point of the game. It doesn't feel like a reward for taking on a new raid, like, "Yay, I get to choose exactly how much I prioritize credits!"

    It feels like a return to early days, with one more thing to worry about. That's what makes this such a bad choice and why something (either large, reasonably priced lots or a return to previous levels of passive income) should be done to fix the situation.
  • Agree with Seedy on this. This is my last gripe about the raid changes. I'm pretty content with all other aspects of the update (though I acknowledge others may not be). I feel like as a player I moved past needing to worry about credits several years ago. Now I have to start worrying about them again not because I'm getting more for the credits I'm spending, but because it's become more inconvenient to go collect them. That's no bueno. We really do have enough to micro manage in this game. This is more than a cell on a spreadsheet - this feels like asking me to click more just for the sake of the clicks. Kindly, respectfully, please no...