10 years ago
Defense Up Needs to be Revamped
With the announcement that fortitude will be added and Advantage changed to guaranteed crits in the near future, I've been thinking.
The problem is that instead of revamping defense in this game to work properly so that the damage/health ratio doesn't balloon with level increase as it does now, they plan to instead make it worst with a guaranteed crit hit mechanic.
Instead of creating extra complication via an additional game mechanic, I believe we should instead get Defense Up revamped along with the Advantage revamp.
Instead of adding 50% additional armour rating and doing diddly squat for damage reduction, we should instead change defense up to a straight up 50% damage reduction for affected characters. This would better counterbalance Offense up. With this new proposed defense up skill, all incoming damage will first be reduced by 50%, then the remaining damage will be reduced by the % given by the base armour.
Hence, the damage will be computed as follows:
Damage dealt with defense up = Raw Damage x 0.5 from defense up x % reduction from armour
By making defense up as useful as it should be, I believe we will get a much better balance of offense and defense, creating a much better gaming experience for all without resorting to more complexity. With defense up given the effectiveness it deserves, suddenly more characters would rendered viable. For instance, Chewbacca's chance for auto defense up leadership ability would finally become as useful as it should be. Plo Koon's defense up and turn meter gain skill will become as powerful as it's supposed to be.
The problem is that instead of revamping defense in this game to work properly so that the damage/health ratio doesn't balloon with level increase as it does now, they plan to instead make it worst with a guaranteed crit hit mechanic.
Instead of creating extra complication via an additional game mechanic, I believe we should instead get Defense Up revamped along with the Advantage revamp.
Instead of adding 50% additional armour rating and doing diddly squat for damage reduction, we should instead change defense up to a straight up 50% damage reduction for affected characters. This would better counterbalance Offense up. With this new proposed defense up skill, all incoming damage will first be reduced by 50%, then the remaining damage will be reduced by the % given by the base armour.
Hence, the damage will be computed as follows:
Damage dealt with defense up = Raw Damage x 0.5 from defense up x % reduction from armour
By making defense up as useful as it should be, I believe we will get a much better balance of offense and defense, creating a much better gaming experience for all without resorting to more complexity. With defense up given the effectiveness it deserves, suddenly more characters would rendered viable. For instance, Chewbacca's chance for auto defense up leadership ability would finally become as useful as it should be. Plo Koon's defense up and turn meter gain skill will become as powerful as it's supposed to be.